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FPSC Classic Product Chat / Dissapearing enity?

Author
Message
Fangs
17
Years of Service
User Offline
Joined: 24th Oct 2008
Location: 40 some miles North of the Emerald Coast
Posted: 9th Aug 2010 20:53
fpsc9 118.1:Vista 64 Home
I place a table enity and then place a weapon enity on the table along with five ammo enities. When I test the game the weapon and ammo are bouncing up and down where the table should be, but no table. When I go back to the edit mode the table enity is where I placed it.

The Fangman
Deevos Cranium
17
Years of Service
User Offline
Joined: 7th Sep 2008
Location: wales
Posted: 9th Aug 2010 21:49
Yet again another bug,my fpsc is riddled with bugs mate,i just try to work around it(in which we shouldn't in the first place)just try and put another table instead?



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Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 9th Aug 2010 22:07
Is the table a dynamic entity??, if so set the fastbone.fx as it's effect. If it is a static entity, then I have no idea, as I have had no problems with invisible/disappearing static entities.

Fangs
17
Years of Service
User Offline
Joined: 24th Oct 2008
Location: 40 some miles North of the Emerald Coast
Posted: 9th Aug 2010 23:18
@ Deevos Cranium

Done done - same result.

@ Nbt

The enity is static

I built a room and placed an enity in it to test a script. The first time I tested everything worked except my script. The second time I tested, the room was gone leaving the enity sitting on the ground. (ver. 117.9)

The Fangman
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 10th Aug 2010 00:08
I had that exact thing happen to me today, whilst testing a script Fangs

I think for some reason if the script fails in a way that locks up cpu cycles or something, it seems to effect what is drawn on the screen??

I really can't explain it, as I really have no idea what happens

Fangs
17
Years of Service
User Offline
Joined: 24th Oct 2008
Location: 40 some miles North of the Emerald Coast
Posted: 10th Aug 2010 02:26
I did another test making the table enity dynamic and everything work correctly. After reading Nbt's last post I need to try the static enity again.

The Fangman

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