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Dark GDK / help with terrains

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locomustard
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Joined: 9th Aug 2010
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Posted: 9th Aug 2010 22:00
I am at a lost as far as making terrains go. could someone help understand how to make a terrain in dgdk i am using 3d world studio.
DBAlex
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Posted: 9th Aug 2010 23:28
Well the included Terrain tutorial should help, you should be able to find it in: C:\Program Files\The Game Creators\Dark GDK\Tutorials\Terrain

Surely with 3DWS you can just export your terrain with a heightmap etc and use it in the same way?

Learning DarkGDK for phun.

AMD X2 7750, 2GB, 250GB HD, Nvidia 9600GT, XP SP3 & Ubuntu
Matty H
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Posted: 10th Aug 2010 00:58
You can also export your 3DWS map as a .dbo or .x and load it in with dbLoadObject().
Export is in the FILE menu in 3DWS.

locomustard
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Posted: 10th Aug 2010 19:42
ok, I went through the tutorial for terrains. I did exactly what the tutorial said to do and i got an error message 5. What does that mean?
DBAlex
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Posted: 10th Aug 2010 20:48
@locomustard:

Can you give us more information? Can you write out or screenshot the error message.

Learning DarkGDK for phun.

AMD X2 7750, 2GB, 250GB HD, Nvidia 9600GT, XP SP3 & Ubuntu
Matty H
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Posted: 10th Aug 2010 22:10
I think that means you have not got the heightmap in the correct place and your terrain is not getting built.
Your heightmap image should be in your project folder, where you main.cpp file is.

locomustard
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Posted: 11th Aug 2010 01:30
I have attatched the screenshot and here is my code:

//terrain
dbLoadImage("grass1.bmp",1);
dbLoadImage("snow1.bmp",2);
dbSetupTerrain();
dbMakeObjectTerrain(1);
dbSetTerrainHeightmap(1,"island2.bmp");
//dbSetTerrainScale(1,1000,100,1000);
dbSetTerrainLight(1,0,-1,2,255,255,255,1);
dbSetTerrainTexture(1,1,2);
dbBuildTerrain(1);

and inside the inner game loop i update the terrain just like in the tutorial.

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locomustard
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Posted: 11th Aug 2010 07:48
my code is the same as in the tutorial.

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Matty H
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Posted: 11th Aug 2010 21:39 Edited at: 11th Aug 2010 21:39
Do you have those images in the correct place?
You can't just copy and paste when you are loading external media, you need to also copy the media over to the project.

Right click on the main.cpp tab above your code and select "open containing folder", the 3 bmp images need to be in this folder.

locomustard
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Posted: 11th Aug 2010 23:49
yes all my media is in that folder.
locomustard
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Posted: 13th Aug 2010 07:59
i figured it out. my heightmap was too large (6400 x 6400).

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