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Dark GDK / Problem creating rigid body..

Author
Message
Chiblue
15
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 10th Aug 2010 14:36
I am using Dark GDK and Dark Physics in my project, I am trying to build ejecting cartridges into the firing sequence... I understand this maybe a Dark Physics issue but it may also be a dark gdk or coding issues... soory if its dark physics...

The problem is the model gets created and positioned correctly but the rigid body is not getting created correclty and I don't know why, I checked my code, and if I do a dbPhyGetRigidBodyExist on the object number I get a 0 meaning does not exists...

Any Ideas?

DeadTomGC
14
Years of Service
User Offline
Joined: 11th Aug 2010
Location: LU
Posted: 12th Aug 2010 01:44
Did you note this:

Note that certain styles of meshes will cause problems for this command and may result in this command failing. It is also possible that this command will no longer be supported in the future.?

I run into this problem all the time and rarely can load any dynamic meshes.

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