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FPSC Classic Product Chat / is darkshader for fps creator x9 v 1.17?

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xhogan89x
16
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Joined: 3rd Jul 2010
Location: italy
Posted: 11th Aug 2010 03:07
is darkshader fully compatible for fps creator x9 v 1.17?
Brunopark09
15
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Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 11th Aug 2010 04:57
Yeah

-Why didn't God take gaga,justin bieber or kesha instead of Randy Rhoads, Cliff Burton or Dio?
Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 11th Aug 2010 05:57 Edited at: 11th Aug 2010 05:58
There will be some tweaking due to the fact that the new shaders use the lightmap generated during the build to achieve some of these effects. copied all the shaders into a different folder and open them with notepad and look at some of the things you can change. (Tweeks) I try to modify the wesser shader in mental mill the program it was compiled in and made a total mess of the shader.

Start comparing the old shaders to the new ones so you can see what they due.

Dark shader looks like a very nice program to adjust your shaders in, as bond1 show in other threads. But there are some things that have to be retrieved by the in game camera to render properly. Thats where the difficult part lies. Even slapping some shader together in a shader making program, and making it work it FPSC, are to different animals. (FX composer makes great shaders, But they are a bear to get into FPSC).

So in answer to your question, It does, But it does not do magic for you. You have to run and understand it just like any other tool your use.

Nothing but coffee in my veins

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