Hi,
I often use a script such as this:
;Artificial Intelligence Script
;Header
desc = destroy when activated
;Triggers
:state=0,activated=1:destroy,state=1
:state=1:state=1
;End of Script
Put this as the
main script in the (dynamic) entity you want to destroy. Then you can place a trigger zone with
main script plrinzoneactivateused, and in the
if used field of the trigger zone you put the name of the entity you wish to destroy.
In this case the strenth of the entity could be zero if you don“t want the player to be able to break it manually (i e shoot it). It will still get destroyed by the trigger.
Hope this makes sense!