Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Excessive bounce from using materials..

Author
Message
Chiblue
14
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 11th Aug 2010 21:44
I have just built DP materials into my project and are assigning all objects in the scene a phy material based on its material, I am getting the "bounce" I would expect... I have an object that is dropping onto the ground...

The object material is configured with it is set as a dynamic box..
restitution = 0.2
staticfristion = 0.4
dynamicfriction = 0.4
Mass = 5.0

the ground is set to a static mesh (terrain would not work)...
restitution = 0.1
staticfristion = 0.4
dynamicfriction = 0.4

But the object hits the ground and bounces higher than the height it was dropped from, I know I am missing some other settings but I don't know what... gravity is default setting..
Chiblue
14
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 12th Aug 2010 15:08
I finally found the issue, the problem was that the object was hitting the controller not the ground and the controller did not have a material assigned...

Login to post a reply

Server time is: 2024-03-28 14:50:01
Your offset time is: 2024-03-28 14:50:01