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DarkBASIC Professional Discussion / Make particles in FPSC x9 source code ?

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Hell_666
17
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Joined: 11th Jul 2009
Location: France
Posted: 13th Aug 2010 18:19
Hi, when I make particles in a dbpro blank project it works, but when I do it in the FPSC x9 source code, I don't see any particles ?

Someone know why ?

Thanks

Eternal suffering ...

I'm french
CocaCola
16
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Joined: 23rd Mar 2010
Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 13th Aug 2010 21:40
DBpro code is different from FPSC script

I want coke, not Pepsi!
James H
19
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Joined: 21st Apr 2007
Location: St Helens
Posted: 13th Aug 2010 21:48
FPSC script is also different to FPSC source...

Im not familiar with FPSC source but you should probably be very familiar with DBP language before looking at FPSC source. Perhaps you are - I dont know, but what I do know is that without posting any code and/or more info it will be difficult for anyone to help
Hell_666
17
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Joined: 11th Jul 2009
Location: France
Posted: 13th Aug 2010 22:43 Edited at: 13th Aug 2010 22:44
@CocaCola : No, I'm not scripting, I modify the FPSC source code in DBPro

@James H : I work on the FPSC source code from 1 year It's not the DBPro the problem, but the FPSC source code, because my code works on a blank project ^^

How I make particles :



Eternal suffering ...

I'm french
Indicium
18
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Joined: 26th May 2008
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Posted: 14th Aug 2010 03:06
are particles used elsewhere in fpsc?

James H
19
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Joined: 21st Apr 2007
Location: St Helens
Posted: 14th Aug 2010 06:48
The answer to which is yes; there is even a thread that is stickied for users to showcase their scripts for particle effects. Which begs the next question; are you trying to achieve something that cant already be achieved via scripting? Looking at your code I can only guess that you want different gore effects on head shots than the ones in the adult version?(Assuming your aware there is an adult version). I think perhaps we need more information;exactly what it is your trying to do. If however my stab in the dark of a guess is correct then I can take a second guess that the limb positions need adding to the object position(I`m thinking your dbp test used an object loaded at 0,0,0). All guesses though till we know want you want to do exactly
Hell_666
17
Years of Service
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Joined: 11th Jul 2009
Location: France
Posted: 14th Aug 2010 19:22
In fact, if there is a headshot, the IA's head fall on the floor, and I want make a particle emitter on the head to make blood.

The probleme isn't the position because I've tried with the camera position x,y,z+50 .


The source code use only one time the particles commands, but I never have seen this in game ...

Eternal suffering ...

I'm french

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