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FPSC Classic Product Chat / Hello, stopped by to say hello and Im working on a new project

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Daniel wright 2311
User Banned
Posted: 13th Aug 2010 19:51
well,Its been a long time, I came by to say hello and to show some of my new project. I am bulding A game with bolth fpsc for my maps and dark basic pro. So far I have a good thing and have made a commercial quality game.The game feels like tomb raiders so far, The game play Is smooth with tons of cluse,puzzles and homemade animations. I will post A thread about it soon but this thread mainly is just to say hello, how have you all been? I will be posting more here in the future when I have more progress on the game. I am also doing animations for people who need good animations for there games. If you need animations done email me,I do not charge much for animations and will also do some trades.

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Chop Suye
16
Years of Service
User Offline
Joined: 17th May 2010
Location:
Posted: 13th Aug 2010 21:34
POST A THREAD ABOUT! I really wanna see this Im following...
Daniel wright 2311
User Banned
Posted: 14th Aug 2010 04:01
hey Chop Suye, will post it tomarow, thanks for the support.

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Deathead
19
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 15th Aug 2010 00:16
Hello old friend we meet again.


RedneckRambo
19
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 15th Aug 2010 02:41
Hello.

Quote: "a commercial quality game."

I just lol'd.

Signature's are stupid.
Daniel wright 2311
User Banned
Posted: 15th Aug 2010 02:49
@Deathead hello old friend

@Jenkins

why lol? It is very commercial quality, I used all the tools avalible. Im using dark basic pro for all my game code, Alot can be done if you are coding it and not just droping in modles then hitting go to run it. just wait my friend, I think you will be impressed when I post about it.

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RedneckRambo
19
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 15th Aug 2010 03:05
Quote: "@Jenkins

why lol? It is very commercial quality, I used all the tools avalible. Im using dark basic pro for all my game code, Alot can be done if you are coding it and not just droping in modles then hitting go to run it. just wait my friend, I think you will be impressed when I post about it."

I'm not saying your game is bad, but I have my doubts on the whole "commercial quality thing." But I'd be more than happy to be proved wrong.

However, until then, I can't really say I believe that it is commercial quality.

Signature's are stupid.
Daniel wright 2311
User Banned
Posted: 15th Aug 2010 03:09
@Jenkins , just curious, What do you consider commercial quality? Im asking becouse you brought it up and wondering what it means to you. Most all pc games writen just for the pc or for like playstation games. remember Im writing a computer game.

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anayar
16
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 15th Aug 2010 04:18
Quote: "@Jenkins , just curious, What do you consider commercial quality? Im asking becouse you brought it up and wondering what it means to you. Most all pc games writen just for the pc or for like playstation games. remember Im writing a computer game."


Please guys, dont start this here... there's already a thread started about it and its marked as flamebait
I just dont want to see this thread go in the same direction

Also, cant wait to see your game, post it here when you hav the thread done (cause I dont read the DBPro forums)

Cheers,
Anayar


For KeithC
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 15th Aug 2010 15:15


Commercial quality game from 2 years ago.

Can't we at least have a sneak preview?


I'd love to see things from your point of view but I can't get my head that far up my bum.
Daniel wright 2311
User Banned
Posted: 15th Aug 2010 19:23
shure my friend, give me a couple hours to get some screen shoots and video, Ill post it this evening.

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xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Aug 2010 19:57
Hi Dan.


"I would rather make a bad model, instead of pirate a great one"... Heltor
Daniel wright 2311
User Banned
Posted: 15th Aug 2010 20:46
@xplosys, hello there buddy, how have you been?

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AlanC
19
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 15th Aug 2010 21:16
Hey Daniel, how have you been? Looking forward to hearing more.

Wraith Staff
19
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 15th Aug 2010 22:16
Looking forward to it as well

Daniel wright 2311
User Banned
Posted: 19th Aug 2010 06:14
ok, here is the new thread, I only posted a couple pitures but more to come when I get the time.

http://forum.thegamecreators.com/?m=forum_view&t=174433&b=8

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CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 19th Aug 2010 21:39
Quote: "I used all the tools avalible. Im using dark basic pro for all my game code, Alot can be done if you are coding it and not just droping in modles then hitting go to run it. just wait my friend, I think you will be impressed when I post about it."


No you didn't. You never could use every tool available.

You used BDP, which in itself is considered not quite commercial, hence my many of it's users step over to C++ and such after a while...

Commercial quality is the piece de resistance. The best of the best, Crysis is two years old and nothing DBP could conjure will ever compare to it...

Le Shorte
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location: Wisconsin
Posted: 19th Aug 2010 22:47
Quote: "Crysis is two years old and nothing DBP could conjure will ever compare to it..."

Graphics-wise, your statement is correct.
Gameplay-wise, no. The AI in Crysis is extremely basic, the writing and VO is horrid. The actual gameplay is just run and gun with destructible houses and trees. Nothing special there. DBP can easily top run and gun, especially with the indie spirit of game design.

What if your toaster was possessed?
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 19th Aug 2010 22:59
Which is why you get a license for the cryengine, so you can have all of those things.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 19th Aug 2010 23:25 Edited at: 19th Aug 2010 23:38
Quote: "Commercial quality is the piece de resistance. The best of the best"


Not nessasarliy, though I would really enjoy to hear a hard text-book definition of 'commerical quality' from someone, because the phrase seems to come up frequently on these boards; and from what I've seen, it is often misinterpreted . Left 4 Dead and Left 4 Dead 2, for example; are "commercial quality" games but the textures are washed, and very bland in comparision to some games that came years before (it's understandable because the game is fast-paced and built more around moving forward than exploring environments, but that doesn't change the fact). Gameplay is pretty simplistic as well, when it's broken down.

Even looking at Modern Wareware 2 in comparison to Resident Evil 5, there is a noticable quality difference in graphic detail. Now that's not to say that aformentioned games aren't the best of the best in comparison to most indie budget games (duh), but it should help explain that beauty is in the eye of the beholder, so to speak.

Crysis and MW2 shouldn't jump into an indie developer's head when he hears the word 'commercial'. IMO, marketing has much more to do with what determines 'commercial quality', than normal maps and motion blur. Some 'commercial quality' games that I've played in the past were horrid. Anyway, I do think that everyone's had about enough of me rambling about yet another commercial quality debate, so I won't take this any further. Just sharing my two cents.


Quote: "nothing DBP could conjure will ever compare to it..."


Nothing a small one or two man indie team could pull off with the Unreal Engine could, either. But that shouldn't discourage indie developers from making their game anyway. Who cares if it won't be on par with a game that has a multi-million dollar budget and 300 developers? It shouldn't be expected to anyway. Nor does it have to be to sell. Sometimes, It's not just about the engine. The driver has an equally big expectation to live up to when you're referencing big-budget games. And if a developer just happens to have 10 million dollars to blow on marketing, then his game's only going to make it even further.

Kravenwolf

Daniel wright 2311
User Banned
Posted: 19th Aug 2010 23:41 Edited at: 19th Aug 2010 23:43
I look at games like diner dash from yahoo games and this game is very overly played, the game made millons and its comershial. the game im making now is better quality so far except the huds and text which i have not finshed yet.when I get my huds up to par with diner dash then im shure this game like many will sell. its like this, there are more games out there then just shoot them up. there are click and find games, published. and many more styles, its the style you need to look at.

@CoffeeGrunt yes, I have used and learned all the tools.

your comment here
Quote: "which in itself is considered not quite commercial"


this tells me you know nothing of dark basic pro

@le shorte

your right

@Aaagreen
you also get one for dark basic pro

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Decneo
16
Years of Service
User Offline
Joined: 24th Dec 2009
Location:
Posted: 5th Sep 2010 20:13
Hi bro.



Personal 3D Modeler for your game.

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