Hey guys, below I've attached my code so far for a Mario clone, but every time I try to implement an enemy, it doesnt work, i've tried the tutorials and searched the forums, but can't find anything. Could some helpful person simply implement another box like the player object?
Not sure if the problem is restricted to my computer, so could someone else quickly implement it and see if it works? then send the code my way to see if it works on mine?
Also, i want to create nodes to make the enemies move, there are 0 relevant threads, so if anyone knows of how to create nodes, it would be a great help.
NO MEDIA REQUIRED so far
rem Setup display
set display mode 800,600,32
autocam off
hide mouse
rem Create a player object
make object box 1,25,40,25
make object collision box 1,-12.5,-20,-12.5,12.5,20,12.5,0
`make object sphere 64,25,40,25
`load image "enemy.bmp", 1
`texture object 1, 1
rem Create a level
LevelObject=2
for y=134 to 1 step -1
for x=1 to 134
read TestLevel1Data
if TestLevel1Data=1
make object box LevelObject,50,50,50
position object LevelObject,x*50,y*50,0
make object collision box LevelObject,-25,-25,-25,25,25,25,0
inc LevelObject
endif
if TestLevel1Data=9
position object 1,x*50,y*50,0
x#=x*50
y#=y*50
z#=0
endif
next x
next y
rem Variables
Right=90
Left=270
Direction=Right
Jump=0
rem Manual synchronisation
sync on
sync rate 0
rem Main loop
do
rem Store old variables
oldx#=x#
oldy#=y#
rem Print whether the player is walking, jumping, falling or climbing
set cursor 0,0
if OnFloor=0
if Jump=0
print "Falling"
else
print "Jumping"
endif
endif
if OnFloor=1
print "On Foot"
endif
if OnFloor=2
print "Climbing"
endif
rem Control character
if upkey()=0
PressJump=0
endif
if upkey()=1 and Jump=0 and PressJump=0
if OnFloor>0
PressJump=1
Jump=100
endif
endif
if upkey()=1 and OnFloor=2 and PressJump=1
y#=y#+2
endif
if Jump>0
dec Jump
y#=y#+2
endif
if rightkey()=1
Direction=Right
x#=x#+1
endif
if leftkey()=1
Direction=Left
x#=x#-1
endif
y#=y#-1.0
position object 1,x#,oldy#,z#
if object collision(1,0)>0
dec x#,get object collision x()
endif
position object 1,x#,y#,z#
if object collision(1,0)>0
OnFloor=1
if y#<object position y(object collision(1,0))
if upkey()=1
OnFloor=2
else
OnFloor=0
endif
endif
y#=oldy#
else
OnFloor=0
endif
position object 1,x#,y#,z#
yrotate object 1,curveangle(Direction,object angle y(1),50)
rem Control camera
position camera x#,y#,z#-250
point camera x#,y#,z#
rem Update screen
sync
rem End main loop
loop
TestLevel1Data:
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Cheers
Bow Chika Bow Wow