Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / Lighting bug

Author
Message
i love zombies
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location:
Posted: 14th Aug 2010 23:24 Edited at: 14th Aug 2010 23:25
I made a map with 4 layers, but all bar layer 1 have lighting that comes up through the Floor, and does not show right, and is dimmer than the lights on the lower floor, the screenshot shows the bug

Attachments

Login to view attachments
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 15th Aug 2010 12:36
Is the light static or dynamic?

Either way try switching to the other type and try the results from that it may work it does for me.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, Intel Core 2 Duo 2.8Ghz, 4GB DDR3, Dual nvidia SLI 9800GT 1GB, 1.5TB Hard disk
i love zombies
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location:
Posted: 15th Aug 2010 16:31 Edited at: 15th Aug 2010 16:36
I just tired that, it worked for the Lights in the Vents, but the main lights still remained the same way, lowered them, and same results.
Its showing Slight Floor light when you get up close to the light, but from a distance the floor is just black.

Attachments

Login to view attachments
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 15th Aug 2010 16:39
What version of FPSC?
What version of DirectX?
What are your PC specs?

I have had this bug before so it may be a common thing and may need addressing by budokaiman if he gets time.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, Intel Core 2 Duo 2.8Ghz, 4GB DDR3, Dual nvidia SLI 9800GT 1GB, 1.5TB Hard disk
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 15th Aug 2010 16:47
I believe that this is a limitation with Direct X, not a bug with FPSC, but I could be wrong. The best way to overcome light problems, is to make your lights static.

Putting the fear back into sliced bread since 4th May 2010
biohazardNL
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 21st Aug 2010 15:50
I got same prob.

my vesrsion fpsc: 1.11
directX: 10 and 11
PC specs:
AMD 64X2 athlon 2.10Ghz dual core
ATI readon HD 5670 crosfire X2 GDDR5 1GB
4GB Ram

[href]http://tbhproductions.com[/href]
i love zombies
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location:
Posted: 21st Aug 2010 21:15
I fixed it (Copied the level as a Prefab and remapped it)But now dynamic Entities are being effected, They are Glowing, and doors, when you get far enough away, the Lights that are cast on them Disapear untill you get close (no screenshot ) i looked it up on search but all i get is people Saying how good the lightmaps are, any ideas on how to fix.

Login to post a reply

Server time is: 2024-03-28 08:41:52
Your offset time is: 2024-03-28 08:41:52