Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / V1.17 static lights

Author
Message
DarkAngelOblivion TM
16
Years of Service
User Offline
Joined: 7th Oct 2009
Location: Down under mate
Posted: 15th Aug 2010 10:38
currently i cant see static lights in my game, but in the setup.ini file i can see a dynamiclighting=0 so i changed that to 1 and i now have dynamic lights but i cant see a similar script to dynamiclighting=X. I have most likely just over looked it but if anyone knows i would appreciate it.

Cheers

Tomorrow never comes until it is too late...
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 15th Aug 2010 10:52
Go into preferences and turn on light mapping to see static lighting.

DarkAngelOblivion TM
16
Years of Service
User Offline
Joined: 7th Oct 2009
Location: Down under mate
Posted: 15th Aug 2010 11:09
i have it on best for performance and still not working =(

Tomorrow never comes until it is too late...
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 15th Aug 2010 13:25
check it is enabled in the build game settings also

DarkAngelOblivion TM
16
Years of Service
User Offline
Joined: 7th Oct 2009
Location: Down under mate
Posted: 15th Aug 2010 14:59
yeah lightmapping=1 is set and still not working!? and i got in preferences light mapping quality set to performance and the same in build game.

Tomorrow never comes until it is too late...
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 15th Aug 2010 16:34
Is full shaders turned on also ?? As last time I checked, if this is not enabled, you end up with a strange constant twilight look in test game etc.

DarkAngelOblivion TM
16
Years of Service
User Offline
Joined: 7th Oct 2009
Location: Down under mate
Posted: 17th Aug 2010 09:54
yes full shaders is also on... so who knows

Tomorrow never comes until it is too late...
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 17th Aug 2010 15:52
That happenend me on 1.16. Just make your static light big like if your light is 150 make it to 1500. Now you should see it with range and light amount of 150.


Check for pure horror.

Login to post a reply

Server time is: 2026-07-05 00:01:21
Your offset time is: 2026-07-05 00:01:21