Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Dark Shader

Author
Message
Green Frog
14
Years of Service
User Offline
Joined: 2nd Aug 2010
Location:
Posted: 16th Aug 2010 13:11
I recently purchased darkShader and its fine for everything besides using dynamic textures. My problem is when i want to use the object shader 'heat haze'. I've followed the tutorials on how to use this shader with dynamic textures, but when i do this then all i see in the object is a stream of that object. This is because a new camera is created and the image from that camera is used to texture the object and so if you view the object then you see that object projected onto the same object. Is there another way to use dynamic textures in darkGDK?

(sorry about the last sentence, kinda confusing)

Login to post a reply

Server time is: 2024-11-19 20:57:06
Your offset time is: 2024-11-19 20:57:06