Quote: "Is there a program I can get that lets me get the best graphics?"
Blender and GIMP are the two programs that I use (outside of FPSC). Both are free. Blender to make the models, and GIMP to make the textures and the shader maps.
Quote: "Some other objects that claimed to be 1024x1024 resolution."
They probably are. But just because their texture maps are higher resolution doesn't nessasarily mean they'll be better quality than lower res textures. Texture resolution, and the overall quality of the actual texture are only two of several factors that contribute to 'better graphics'. For example;
Shaders are a
big factor when it comes to delivering quality in today's games. Normal and specular mapping, and
full screen shaders such as bloom and motion blur also make for nice eye candy. But if it's overdone, it can have the opposite effect. Even so, shaders won't do much good to enhance visual appeal without proper
lighting in your scene. And respectively,
low quality textures, and
low quality 3D meshes can bring down the effect of good lightmapping.
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Game Settings;
As Nbt already mentioned, go into your
setup ini file and increase the
lightmap quality. Mine is set to 65. Open the
Preferences tab in the FPSC editor, and make sure your
lightmap quality is set to
best for performance, and your
texture quality is set to
high (no reduction).
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Screenshots;
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Settings
1024x1024 resolution textures, no reduction, best for quality, 100 lightmap quality, and no shader effects.
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Settings
512x512 resolution textures, No lightmapping, and no shader effect.
Settings
Added Lightmapping, 65 lightmap quality, no reduction.
Settings
Added normal and specular shaders.
Kravenwolf