In a words, No.
I don't own Dark AI (since I prefer to do my own AI), but I can assume you need to tell it what the monster would be looking for.
For instance (In a general context);
If you have Object 1 as the player, and Object 2 as the monster,
You would need to register these objects as characters in game, so that the AI system can control the monster to keep an eye out for the Player.
As for adding Graphics like swords, and animating them, you'll have to get an understanding of Content Production, be it 3D or 2D.
If it's 3D, then you would need a Sword model, load it, and programatically attach it to the Player model, and develop animations (either 3D, or programatically) and depending on the Player action (i.e. Thrust Sword), run the animations accordingly.
Then to detect if the player has hit a monster, you can logically do it like this;
(NOT DBA CODE)
If (Distance Between Monster & Player) < (Attack Range) = 1
If (Player is Facing Monster) = 1
If (Player Action) = (Thrust Sword)
Hit Monster = 1
End If
End If
End If
Now this is the basic of basic of how to do it, though you would want to put in place such things as making sure Hit Monster will only equal 1 per Sword Thrust etc.
Mikey
::Hybrid Two::Binary Zoo::RGT Veteran::