Quote: "Hey, this last monster is REGENERATOR from Resident Evil 4. You make it very good Bond 1, but why he have nose. And UROBORUS ( from Resident Evil 5 ), two monsters from Dead Space, they are good too, but why you not make your own models, why you make monsters from games, imagine yours, it will be better."
Trust me, no one wants "original" characters. People want enemies that seem familiar to make their "me too" games. And there's nothing wrong with that. Plus it's fun for me to recreate my favorite characters with my own touch and see them come alive in FPSC. I don't win any points for creativity though.

Every model pack I release I catch flak for copying popular games out there.
Quote: "Do the shadows have hard edges? "
Yes these are hard-edged shadows projected straight down. I'm afraid it's beyond my understanding on how achieve soft edges using this technique since it's not shadow-map based. Using the normal vector to "smear" the shadow a bit sounds interesting though.
"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM