Quote: "I have what appears to be 1 small bug that I cannot squash. When I build a game and run it the inventory will not show up until I pick up an item. The I key does nothing unless I take something first. "
That is interesting. When I run a build game and press I, the icon I've specified comes up. When I click on the icon, my inventory hud comes up. I'm assuming that once you pick up an item, then you can press I for the inventory icon to come up and everything works properly? Could be an issue with one of the fpi's for an item, such as incorrect syntax with a variable, etc. What I mean is if you have an item that is to be picked up and the script for that item is to add it to the inventory, it could have incorrect syntax. You may need to double-check that. I've had a couple of "instances" like that and had to recheck my pickup script for the item. Another thing to check is that the variable name for that item matches the name in the inventory setup fpi.
Quote: "Is it possible to not show inventory items until they are picked up and have them disappear from inventory after they are used?"
Unfortunately no. The inventory system was designed so the developer could define all the items that are available for the inventory system. You could however add commands to drop, trade, or sell the item but that item category will still remain as it has been defined in the setup fpi. The inventory system is built on scripts and huds. You define your main inventory hud, then have smaller "icons" the player can click on to access that item. There is no way to make an item on the inventory hud be removed except to remove it from the setup file itself.
Quote: "Lastly, is it possible to not show all of the detailed info upon right-clicking an item such as can be bought, sold, etc."
Again that is how Flatlander designed the inventory system. I suppose a modification to the source code of the mod may allow less detail, but it may also affect the performance of the mod's inventory system.
Forgot to ask, which version are you on? v3.xx for FPSC 117 or v2.xx for FPSC 116?
- BlackFox
