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3 Dimensional Chat / MadFox Studios models

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NERDSxRxUS
User Banned
Posted: 18th Aug 2010 21:46 Edited at: 19th Aug 2010 02:07
Owen SMG from ww2 WIP
Pics: http://s831.photobucket.com/albums/zz240/huskysam/Owen%20SMG/
PS all pic are of the medium poly

The low poly is 1004 Fa and 900 Ve.
The medium poly is 1775 Fa and 1641 Ve.
And the high poly is 46380 Fa and 46534 Ve.


Bouncing Betty from ww2
Pics:http://s831.photobucket.com/albums/zz240/huskysam/Bouncing%20betty/
PS all pic are of the medium poly

The low poly is 785 Fa and 658 Ve.
The medium poly is 1614 Fa and 1368 Ve.
And the high poly is 146208 Fa and 146210 Ve.


C&C please. tell me what you think

EDIT: Mod can change my username to MFS
EDIT: My Owen ref pic http://world.guns.ru/smg/owen_mk1-43.jpg

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=47BNQW7L39DPS

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CocaCola
14
Years of Service
User Offline
Joined: 23rd Mar 2010
Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 18th Aug 2010 22:05
The bouncing betties bottom is just a cylinder, try adding more shape to it.

I want coke, not Pepsi!
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 18th Aug 2010 22:37
Quote: "The bouncing betties bottom is just a cylinder, try adding more shape to it."


That is all it really is, what do you want him to add, a few windows, maybe a door? Come on, its a land mine, which was cylindrical.

The models are looking good so far, but I'm not too sure on the stock for the Owen smg, they didn't look like that.

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 19th Aug 2010 04:25 Edited at: 19th Aug 2010 04:26
well man if you took a look at some ref you'd know his model is just a little too simple. Heres linage to some ref

http://www.45thdivision.org/Veterans/Wims157/SMine35.jpg

Your model is looking decent so far, but you're using way too many cylinder segments, use like 10 to 14 for such a small model. And use that ref to add in the detail for a high poly if you're aiming for that.

And the owen is looking decent, but again, WAY to many cylinder segments, you could easily optimize that a lot.

and use more than one ref, save at least 3 good refs from different angles on google, but I suggest using than more than even 3

Oh and extremely bad move trying to sell your work on polycount, those are professionals on there, they can make they're own work.

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NERDSxRxUS
User Banned
Posted: 24th Aug 2010 00:23
Help me how do u sell my models over paypal

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mike5424
15
Years of Service
User Offline
Joined: 30th Mar 2009
Location:
Posted: 24th Aug 2010 15:16
TurboSquid is your best bet. I use it. (See my sig) But if you want to do freelance work then your going to want to transfer money from the client then send them your work.

---
Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 25th Aug 2010 01:03 Edited at: 25th Aug 2010 01:04
TBH man, I don't think your models are sellable yet, I would focus on creating better art than selling it

And do you just entirely ignore ALL crits?

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NERDSxRxUS
User Banned
Posted: 25th Aug 2010 05:44
No know one have really crit me yet

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Camouflage Studios
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 25th Aug 2010 05:49
I just did man check my first post in this thread lol

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