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FPSC Classic Product Chat / System Specs for V1.17 or V1.18

Author
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Gun_Guy
18
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Joined: 11th Nov 2007
Location: UK
Posted: 19th Aug 2010 01:59
What are the system specs for these versions?
Brunopark09
16
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Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 19th Aug 2010 08:14
The same that always, i think

-Why didn't God take gaga,justin bieber or kesha instead of Randy Rhoads, Cliff Burton or Dio?
The Next
Web Engineer
18
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 19th Aug 2010 12:18
Quote: "The same that always, i think"


Somehow i really doubt that.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, Intel Core 2 Duo 2.8Ghz, 4GB DDR3, Dual nvidia SLI 9800GT 1GB, 1.5TB Hard disk
SikaSina Games
18
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 19th Aug 2010 12:59
I think it's gone up a litte since it now uses PS2/3 shaders, best bet is this:

Windows XP/Vista/7
758MB RAM
128MB Graphics Card with Pixel Shader 2 and 3 support
Single Core 2GHz CPU
DirectX 9

Considering it's added new specular and bloom shaders, best idea for the specs are that, so even a toaster could still run it.

-SSG

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
puppysss
19
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Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 19th Aug 2010 13:08
Umm I saw lastest version. Also I found shader code.
It was shader model 2_0. Probably user have to equip
graphic card of shader model 2_0.
they have called under list.
[ Supported 2.0 ]
Nvidia - Geforce 6200 More.
ATI - Radeon 9550 More.
Also at least, you need to have hdd of 500 more with 512 ram
with windows xp more.
Umm.. Cpu ! .. I think that you need to have cpu of 2.0 ghz more.
because , lastest fpsc have used many calculation with instructions.
I desire that it help to you.

Knowledge Is Well-Known Wisdom.
So Wisdom Is Very Absolute.
Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 19th Aug 2010 14:22
The same as always. All shaders and post processing etc. can be disabled.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
GreenDixy
17
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 19th Aug 2010 15:02
currently my main computer power supply died so i put all my folders etc to my dell inspiron 6000 running at around 28 frames without shaders and just over 20 with shaders ofcourse i could probably get the frames up by editing the post bloom file a bit more so even with the new updates it still runs fairly decent gives you an idea anyways on the specs it can handle

======================================

GreenDixy Productions http://GreenDixy.Com
Gun_Guy
18
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Joined: 11th Nov 2007
Location: UK
Posted: 19th Aug 2010 15:52
Maybe the best bet is to ask Lee
I will email him and see what he thinks
gendestroier
16
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Joined: 5th Jun 2010
Location: Brazil
Posted: 19th Aug 2010 19:08
Quote: "Maybe the best bet is to ask Lee"


yes, but is always cool to estimate it

let's take my low-end computer for an example

pentium 4 3.20ghz
ram memory 2gb 800mhz
geforce 8500gt 512mb shader 3.0 128bits
''default'' motherboard
hd ''default''

guys...it's all running at 10 fps in a considerable heavy and well optimized map with all shaders, a lot of enemies,and neutrals under effect of heavy scripting, using the particle sys to create a cloud effect in the skies,a final product map.

let's use this map as our benchmark, cuz it's heavy and let a 8500gt on it's knees.

let's first change the pentium 4, he could be limitating the 3d card,maybe a simple dual core can handle it.

i used a pentium dual core e6300 2.8ghz, and the fps increassed in 10 fps, 20...hum...not good enough, but my cousin had a 9500gt and he gave it to me, so i didn't had to test with my 9600gt.
the results were good, i got 55 fps here, very good.

remenber that the software minimun requiriments are ''NEVER AT ALL'' recomended. will lag every second, and i say that by my own experience.
but i think if you turn off the bloom and the particles effect, a 8600gt shoud be good enough.

mods for creating a inteligent game,at least
Tyguy80s
17
Years of Service
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Joined: 6th Apr 2009
Location:
Posted: 19th Aug 2010 20:32
I just wanna add my stuff here so I can give alittle info.

Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2815 MHz)
Operating System: Microsoft Windows Vista (Service Pack 1)
DirectX version: 10.0
GPU processor: GeForce 6150SE nForce 430

With shaders on, it works at around 30-40 fps highest 13-22 lowest
PS 2.0 will work at the same.
Without bloom, a simple room with little or no decoration will work at 60 fps but a room w/ a few characters will work at 13-20 fps

With bloom, everything will be 19-20 frames at the highest, 7-10 at the lowest with shaders on.
Gun_Guy
18
Years of Service
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Joined: 11th Nov 2007
Location: UK
Posted: 20th Aug 2010 01:08
Now Now, No need to show off your specs
vortech
16
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 20th Aug 2010 10:27
There is program in tool folder where you can chec kcan you run fpsc.


Check for pure horror.
AbdulAhad
16
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 20th Aug 2010 13:33
I think he means he wants to know what are the best specs for using and making a game in fpsc with everything enabled.

My specs (get a constant fps of 55-60)
Core 2 Duo processor 2.6GHz
Nvidia 250GTX 512MB
2GB Ram
A lot of HDD space.

Hope this helped.

Abdul Ahad
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 20th Aug 2010 15:04
The only system requirement which has increased from FPSC V117+ is the graphics which have moved from PS 2.0 to PS 3.0.

However Bond1 is releasing advanced normal and parallax segment shaders which require PS 3.0 so I would recommend that.

The other hardware requirements will be the same because the engine itself has been seriously optimised kind of like how Windows 7 runs better on the same system running Vista.

The only frame rate killer for me in the new engine is particle effects as I think they are quite CPU intensive but they are optional.

Regardless of how good your system spec is FPSC games are still restricted to the 2GB memory limit for all 32bit applications so everyone has to keep the game content within this limit.

Gun_Guy
18
Years of Service
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Joined: 11th Nov 2007
Location: UK
Posted: 20th Aug 2010 17:36
Got email bac from Lee

Quote: "So far I have noticed Vista required SP1 for V117 and above. If you find other irregularities, post the report on the migration thread so we can digest it, thanks


Best Regards,
Lee.
"


Well maybe its time to lock this thread and move it to the Migration thread

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