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3 Dimensional Chat / Wings3D vs. Blender

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That Guy John
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Posted: 19th Aug 2010 13:58
Can you all give me your personal Pros and Cons comparison of Blender and Wings3D?

Blender seems to have way too many controls for me, though I will keep at it to see if I can get the hang of it.

Mazz426
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Posted: 19th Aug 2010 14:11
i use blender, i use very few of the features it offers and its done me no wrong so far, i simply use it for modeling and UV mapping, if you follow enough tutorials you'll get used to it, and i know it sounds like the last place you'd find anything about it but there's a great ipod app that has a tremendous number of video tips and tutorials, if you have an iphone or an ipod touch i'd check it out, otherwise there's always youtube

That Guy John
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Posted: 19th Aug 2010 14:23
Well, no apple products in my inventory lol
But yeah, youtube is where I am finding tutorials for Blender.

Non Sequitur M
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Posted: 19th Aug 2010 19:40
Ha. I used to use Wings3D... Alas, I made the switch to Vista, and to date, I can't get the damn thing to work.

But, yeah, Blender has too many bells and whistles. Especially, since I'm a 2D pixel artist! Go Paint Shop Pro(pretty pricey)! Woot! Also, Paint.net. Go free! lol.

If life were like a box of chocolates, I'd know what I would get... The one that got dropped on the floor and put back in the box.

Iye nehvur yoose spehl chehk, ahn mie tippyng izz fiyne.
That Guy John
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Posted: 19th Aug 2010 19:48
You can make 3D models with paint and paint shop?

JLMoondog
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Posted: 19th Aug 2010 20:51
Amo Deus Man: They've since updated Wings and it's been vastly improved, including compatibility issues.

Anyway, Wings 3d is very easy to use and the UV mapper is probably the easiest to use I've ever seen. Worth a look at. Only downside is you can't do animations with it, though I only use mine to unwrap models.

Link102
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Posted: 20th Aug 2010 00:52
I've started out using wings, getting the basics of 3d down. But after a while starting with a single mesh gets to you.
I moved to blender because it's more versatile, you can place a single vertex in 3d space and add edges to it later or add a subsurf (smooth in wings) modifier that automatically adjusts to edit, object or render mode.
I suggest you start with wings if you haven't got the basics of 3d down so you can have an easy, clear start. Then when you're ready (you'll know when) move on to blender.

JLMoondog
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Posted: 20th Aug 2010 02:43
Blender's for noobs, use Truespace.

SJHooks
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Posted: 21st Aug 2010 06:02 Edited at: 21st Aug 2010 06:03
Quote: "Blender's for noobs, use Truespace. "
How'd you get out of the dungeon? Don't listen to him, he's not one of us... jk, he's one of the best, but honestly, the modeling program isn't as debatable as the texturing. To model the same model in these different programs isn't that much of a hassle, but the texturing programs are. When it comes to the modeling program, Blender can do some pretty good stuff that counts as the in-betweens, like baking all sorts of maps, sculpting, 3D texture painting, animation, and more... Not sure about true space, but you can research that part

JLMoondog
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Posted: 21st Aug 2010 06:39
Actually TS can do the same thing, especially after the new community upgrade. Best part, it renders in Direct X, so a model looks the same in-game as it did when you created it.

Anyway, it's all about preference. Blender is a very nice 3d program and is heading to take over the indie scene.

Can't see larger company's ever ditching their Max for it, but if you have the patience and time to learn it, Blender is a nice tool to have in your arsenal.

Though TS is better.

That Guy John
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Posted: 21st Aug 2010 08:03
Thanks for your suggestions guys.
I just wish the controls in these were as easy as cartography shop.. I know it is mainly for architectural, but that is why I wish the controls of blender were just as easy to use lol

Kira Vakaan
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Posted: 22nd Aug 2010 09:10
I'm not really sure that there's a lot that TS offers that Blender doesn't, but I'm really sure there's a lot that Blender offers that TS doesn't.

Also, Blender's open-source and updated all the time.

I know I always get on these threads and harp about what an amazing program Blender is, but I've used it for a few years and it's never let me down. The controls tend to give people trouble at first, but they're very well designed and make efficient use of hotkeys. Keep at it and it'll all get easier.

JLMoondog
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Posted: 22nd Aug 2010 16:44
I've used TS for many years and it's never let me down. The controls are also simple. Your argument is invalid.

I think it would be cool to create a list of functions, abilities, render support, price, export/import, etc. a modeler can do and then create an extensive comparison chart of all the models together. A resource like this would be very helpful for newcomers trying to decide what modeler to go with.

If anyone is interested I can start a thread. We'd basically assign people to make a list for one 3d modeler they are experts at, then have one guy build a chart out of all the lists. We could then easily make future updates as the programs evolve or new programs surface.

Just a thought.

That Guy John
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Posted: 23rd Aug 2010 00:13 Edited at: 23rd Aug 2010 00:15
Quote: " harp about what an amazing program Blender "

I agree, I have followed different projects created with Blender and Blender itself for a while. I am amazed at what can be accomplished with it, which is why I am pushing myself to use it.

Quote: " make efficient use of hotkeys"


I am 29, but really just got into computers in '06. So, I am very dependent on the mouse. Trying to break myself of that though, as I see that with most of the high quality tools still use the keyboard.

thenerd
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Posted: 23rd Aug 2010 00:39
Quote: "I am 29, but really just got into computers in '06. So, I am very dependent on the mouse. Trying to break myself of that though, as I see that with most of the high quality tools still use the keyboard."

Yeah, blender has tons of useful hidden features that you can access via keyboard shortcuts...


DevilLiger
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Posted: 25th Aug 2010 13:18
comparing wings to blender is like apples to oranges. their both purposes are different. one wants to be simple and a very effective program while the other wants to be better than 3ds max, maya, cinema 4d, etc. while both still wants to be free.

Quik
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Posted: 25th Aug 2010 17:43
Quote: "wants to be better than 3ds max, maya, cinema 4d, etc. while both still wants to be free.
"



what i think is that Blender wants to be an as good program as it is, another good thing about blender is that it is open source =P*might be wrong about thta, but iam pretty certain* however competing to 3ds max and maya and C4d? i dont think thats their goal


[Q]uik, Quiker than most
Kira Vakaan
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Posted: 25th Aug 2010 17:48
@Quik:
Quote: "Also, Blender's open-source and updated all the time."
You're right on.

I've recently gotten into editing the source. Haven't turned out a patch of quality yet, but that's the goal.

DevilLiger
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Posted: 29th Sep 2010 23:47
you know what i mean.....XD i consider blender at the level of 3ds max, maya,etc. so that's why i say what i say. well it's still free and it's still open source so win win situation here.

Master Man Of Justice
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Posted: 30th Sep 2010 00:44
Quote: " i consider blender at the level of 3ds max, maya"


Not really, blender renders are nowhere near as powerful as max.

Max and Maya is to Blender,as 1st prestige in CoD is to 10th prestige.

Yeah it has the capabilities, it just gets outperformed.

DevilLiger
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Posted: 30th Sep 2010 00:49
i dunno i like it enough. i felt like blender is good enough. max and maya cost too much in my opinion.

Master Man Of Justice
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Posted: 30th Sep 2010 01:18
Quote: "max and maya cost too much in my opinion."

Of course they cost alot, but thats for the company you work for to worry about.

If you cant afford it, download the student version, if you have a school email you can do it then and there.

If your not a student, i assume you should have a job, if you meet neither of those fields, either get a job, or go to school, or you will have to deal with blender,wings,truespace, anim8or, and milkshape.

I am by no means saying these programs arent great programs, but i think its pretty self explanatory that the more professional programs will be dominant, especially when it comes to getting paid.

DevilLiger
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Posted: 30th Sep 2010 01:28 Edited at: 30th Sep 2010 01:41
i could but i just have doubts sometimes. i do have a job that earns me money. XD maybe 3ds max or maybe maya. i used max once before and i didn't really know all the features in it yet at the time, but it was not mine and i used it at my old buddies place. so i kept having doubts on 3ds max. my thought was "why should i buy if i couldn't truely used those free tools at their full potential" i only felt like that to prevent myself from mistakes i guess. i just felt like i should bring the best in what i had then if there isn't enough for what i need than i should move onto max that day. funny thing about jobs is that i can find them easily in California. the main reason i felt that many ppl are unemployed is that i think they need to find jobs more often and just suck it up and stop complaining and just work it through. by the end you get the paycheck and that should make you happy. a job is better than being jobless. other than jobs. i only model in them so i felt like i have no need for expensive stuff. one day when i do 3d animations than i will consider starting out with blender and eventually cosider maya, cinema 4d, or maybe 3ds max. wings 3d is what gets me working with fast results and good motivation. that's is what works for me, but wouldn't work for all people. just get what you need.

these are the the programs i used for 3d stuff:
Wings 3d (most of the time)
Milkshape (somtimes)
Blender 3d (rarely)

Quik
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Posted: 30th Sep 2010 08:20
3ds max vs blender?
Blender is, to be honest extremely powerful, anyone who have seen "Big Buck Bunny" and still have doubts about that is stupid.
3ds max does have a lot more functions than blender, but when it comes to modelling /texturing then theyre at a stalemate imo, it is a matter of interface for me, i really HATE blenders interface and all its shortcuts and stuff, but i LOVE 3ds max's interface.


[Q]uik, Quiker than most
vortech
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Posted: 30th Sep 2010 13:28
I agree with quik. Max got's many times better interface. I could model with it, but since my lisence ended I had to learn some other program wich pretty hard.


Check for pure horror.
General Jackson
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Posted: 1st Oct 2010 00:24
Wings 3d is my favorite.

The 2,000,000th TGC post was made in MY ww2 weapons thread!

(I should now be a TGC legend, right?)
MikeS
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Posted: 3rd Oct 2010 22:22
I use both tools actually, they are nice complements to each other. I usually use wings3d for my modeling of organic characters, and then load them into blender for texturing, rigging, and animation. There isn't anything that cannot be done in wings3d that you cannot do in blender, but the other way around is not true. Blender does offer boolean operations, so if you are doing more architectural work, that is definitely handy. Use each tool for its appropriate use.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Quik
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Posted: 3rd Oct 2010 22:34
boolean is great for guns aswell, you know when they got holes and stuff... just saying xD


[Q]uik, Quiker than most
DevilLiger
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Posted: 4th Oct 2010 01:45
i just do modeling in wings 3d. i know it's not like blender. it's not as capable, but it has that simplicity that makes you a lot productive that makes a lot of difference. im just speaking from my own experience. with more power and complexity it makes productivity hard, but if pulled through than it's good. i just model in wings 3d and plan on texturing and animating in Milkshape.

PrimalBeans
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Posted: 19th Oct 2010 00:55
This seems to be a battle of personal preference, honestly it really all depends on what you use it for and what your comfortable with. Honestly if you learn the shortcuts blender is awsome. I can model MUCH faster in blender then i ever could using 3dsmax but maybe thats because im so much more familiar with blender. When i use it its like an extension of myself. It takes a while to learn but once you learn it feels natural. i model one hand on the keyboard one on the mouse and just hammer stuff out. Even animating for me seems to be a breeze. However i did start in on 2.54 and things slowed down a bit but at the same time ive only been using it for a day or so and it underwent some major changes (from what i can tell) from 2.49.

I think the bottom line is: blender, max, maya, etc... are good tools in their own rights. Use whatever you rock out the most with. If you think that what you use now gets the job done and whatever else looks like too much work to learn the keep on with what you got.

(I know there are max fans out there... and maya... but if you ask me there all just a little too foo foo.... hahhahahaha!)

Age of Reliks WIP...
entomophobiac
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Posted: 20th Oct 2010 09:24 Edited at: 20th Oct 2010 09:25
I'm not used to Wings, but I've played with Maya at school. But I have to say that Blender is my preferred choice, these days.

It's a really complete package and it has tons of great features. I think it's a real shame that people here don't seem to really USE the program, because as far as UV-mapping, lightmap baking, sculpting and normal map baking, modeling and all other game stuff goes, I think it's one of the most competent programs out there.

Especially considering the price range.
Quik
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Posted: 20th Oct 2010 12:39
i really hate blenders UVmapper for some reason D:


[Q]uik, Quiker than most
entomophobiac
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Posted: 20th Oct 2010 14:41
Quik: why? Seams, automatic unwrapping and really neat preview options for normal maps, specular, etc. What is there to hate?
Quik
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Posted: 20th Oct 2010 17:51
Quote: "What is there to hate?"


the sole uvmapping is what i hate, how you unwrap the stuff.

but then again i dont like blender at all, still i have to use it at school >__<'


[Q]uik, Quiker than most
entomophobiac
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Posted: 21st Oct 2010 09:55
I don't quite understand what you mean, here, but to each his own! I've found the Blender UV-mapping tools immensely helpful. And, well, UV-mapping in general isn't the funniest thing around.
da2020
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Posted: 21st Oct 2010 12:39
Well judging from the title I can say that Blender is a bit complex for beginners I found it complicated too when I first used it but its ability was outstanding once you've learned it while wings 3D was nice too it is easier to learn than Blender and can create some nice models.

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