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FPS Creator X10 / X10 shader effects qustion

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Nilloc
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Posted: 19th Aug 2010 20:10
What would be the best fx to put on the following things?

A bloodstain. (i want it to have a littel shine to make it look real)

A static torso.(what effect would make this look the best?)

budokaiman
FPSC Tool Maker
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Posted: 19th Aug 2010 20:26
Quote: "A bloodstain. (i want it to have a littel shine to make it look real)"

I think the shaders used on these would look cool.

Quote: "A static torso.(what effect would make this look the best?)"

Try Wibbly Relief. I bet that would be awesome.

Putting the fear back into sliced bread since 4th May 2010
Nilloc
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Posted: 19th Aug 2010 20:35 Edited at: 19th Aug 2010 20:38
Thanks for the quick reply! ill post some screenshots of the torso soon!

Nilloc
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Posted: 19th Aug 2010 20:39
Hmmm I went into my effect bank and couldnt find Wibbly Relief. Can you post the effect here or is that against the rules infact I only have about 10 effects and all are for the water or shadows ext......

budokaiman
FPSC Tool Maker
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Posted: 19th Aug 2010 20:54
It should be located here:

C:\Users\UserName\Documents\FPSC X10 Files\mapbank\customeffect\wibblyrelief.fx

Putting the fear back into sliced bread since 4th May 2010
Nilloc
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Posted: 19th Aug 2010 20:56
Ah found it! thanks

Nilloc
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Posted: 19th Aug 2010 21:51
Picture: Please Comment! this is from the multiplayer game im making!

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budokaiman
FPSC Tool Maker
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Posted: 19th Aug 2010 22:24
Looks good, but you may want to extend the range of the light.

Putting the fear back into sliced bread since 4th May 2010
Nilloc
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Posted: 19th Aug 2010 22:30
I have a light behind me i was a bit to the side of darkness but ill take your tip

Also whats the effect they used on the guns? I messed around but cant find it

budokaiman
FPSC Tool Maker
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Posted: 19th Aug 2010 22:43
I think they said it was weapon.fx or hand.fx

Putting the fear back into sliced bread since 4th May 2010
SikaSina Games
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Location: Reading, UK
Posted: 20th Aug 2010 14:12
Don't use weapon.fx, it only renders the hands as it's only set to render the first initialized model. Use weaponhand.fx for EAI weapons as it renders any other models there.

-SSG

TO ALL: I'm not a girl. I'm a boy with an addiction to Shawnee Smith. Ok?

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