i usually do clothing as a separate part from the character. i model the character and then i do the cloths over the existing model and delete what isn't visible from mesh. granted i use the cloth physics in my program. remember the clothing doesn't need to be attached to the character, it can be but isn't necessary.
@spydaniel
using separate modeled out parts for the clothing is how they do it.
...link you know exactly what he means what was the point of that.
and kordman we don't take kindly to the word best. especially when referring to doing something because it always comes down to the best way being the easiest and faster for the person doing it. whats best for one person won't always translate over to the next person. i would suggest future questions being phrased more like "how would you suggest i go about modeling the clothing for a game character" -rant end-
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