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3 Dimensional Chat / Clothing

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kordman916
17
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Joined: 5th Oct 2007
Location:
Posted: 19th Aug 2010 21:40
Hey everyone,

I had a question about clothing for human characters...

What's the best way to make shirts and pants? I can't really figure out how to do it without my model looking really bad.

Hopefully one of you guys can help...

Thanks in advance,
Kordman916

Dell Optiplex GX280, 3.4 GHZ Pentium 4 processor
1.5 Gig DDR2 ram, Geforce 8500 GT 512mb
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 19th Aug 2010 22:08
Depends on how you are currently doing it. Are they being added onto a nude character, or modelled onto the character? Because if you can model a character, pants and shirts should be no problem, just texture the detail.

I don't know how they go about adding clothing to characters so they can change what they have on.

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Link102
19
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 20th Aug 2010 00:42 Edited at: 24th Aug 2010 15:50
Well you'll need some cloth and some string and some mad sewing machine skills. But I recommend just buying clothes from the store, because it can take a lot of time and effort to make a piece of clothing.

Azunaki
15
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Joined: 11th Feb 2009
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Posted: 20th Aug 2010 06:32
i usually do clothing as a separate part from the character. i model the character and then i do the cloths over the existing model and delete what isn't visible from mesh. granted i use the cloth physics in my program. remember the clothing doesn't need to be attached to the character, it can be but isn't necessary.

@spydaniel
using separate modeled out parts for the clothing is how they do it.

...link you know exactly what he means what was the point of that.

and kordman we don't take kindly to the word best. especially when referring to doing something because it always comes down to the best way being the easiest and faster for the person doing it. whats best for one person won't always translate over to the next person. i would suggest future questions being phrased more like "how would you suggest i go about modeling the clothing for a game character" -rant end-

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kordman916
17
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Joined: 5th Oct 2007
Location:
Posted: 20th Aug 2010 12:03
Quote: "and kordman we don't take kindly to the word best. especially when referring to doing something because it always comes down to the best way being the easiest and faster for the person doing it. whats best for one person won't always translate over to the next person. i would suggest future questions being phrased more like "how would you suggest i go about modeling the clothing for a game character" -rant end-
"


I've been around these forums for a couple years and I'm pretty sure it doesn't matter if I use "Best", "Efficient", "Good", etc the people here will understand what I'm talking about regardless as long as it makes sense.

Dell Optiplex GX280, 3.4 GHZ Pentium 4 processor
1.5 Gig DDR2 ram, Geforce 8500 GT 512mb
Link102
19
Years of Service
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 24th Aug 2010 15:49 Edited at: 24th Aug 2010 15:50
Quote: "...link you know exactly what he means what was the point of that."

One can't live without having a laugh now and then.

Anyway back on-topic.

Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th Aug 2010 16:24
Quote: "I don't know how they go about adding clothing to characters so they can change what they have on."


Games like The Sims and Grand Theft Auto IV model the piece of clothing and then rig it to the same skeleton as the character. Then the game snaps both skeletons together.

Quote: "One can't live without having a laugh now and then."


Quite right.


I'd love to see things from your point of view but I can't get my head that far up my bum.

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