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FPSC Classic Product Chat / hole doesn't work for floor

Author
Message
veer
16
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 21st Aug 2010 00:01
hole is only hiding the wall section not the floor section is there any setting for it ...cause i want it for floor
wizard of id
20
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 21st Aug 2010 00:05
Can we see a screenshot not sure what you are trying to do..are you trying to use CSG on a wall and floor at the same time....Has the floor no CSG flag been removed

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Ocho Geek
18
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 21st Aug 2010 14:30
yeah If you want a floor cutter, duplicate the segment you're using and change csgimmune to 0 for the floor

;Segment Parts

partmode0 = 0
meshname0 = meshbank\containment room\floor.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\containment room\floor_d2.dds
transparency0 = 0
effect0 = effectbank\ps_3_0\segments\norm_spec_tangentbasis.fx
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 1

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