Hello, this is my first W.I.P. and started as a project to help me learn how to use DarkNet properly. The basic idea behind this game was to create something which used NO external media, so that I can create a purely gameplay based experience.
This, when finished, will be multiplayer action game based entirely on game play and hopefully will work across the internet, and although I still need to do a fair bit of work on it, I feel it is ready for W.I.P thread.
Networking wise, the server software is at about 80-90% and the client is at about 50%, I need to allow for the server to send custom maps and real-time settings manipulation, as well as some lag compensation. The client currently only needs to have attack functions written and a couple for dead reckoning and character creation as well as a bit more on the gameplay.
Pretty much the entire world is dictated by the server, including objects, size of the player and colours. I hope to add more power to the server so that people can make their own game as such from my software.
Here's a list of things I need to do or wish to do:
Lag Compensation/dead reckoning
Attack functions and improved gameplay
Match making server
High scores
I'm afraid it's not quite ready to release a demo yet, but hopefully by the end of this week, if that cant hold you over
here's a video.
and the obligatory pic:
All comments welcome, and thanks in advance
BASIC programmers never die, they GOSUB and don't RETURN.