You could start by trying these:
4 - D3DTOP_MODULATE
5 - D3DTOP_MODULATE2X
6 - D3DTOP_MODULATE4X
7 - D3DTOP_ADD
The first will multiply two texture arguments together but this tends to darken the object because colour values are coded in the range 0 to 1 in this case, so the result can never be brighter than the original. The next two compensate for this by multiplying the result by 2 or 4 respectively. The fourth just adds the two textures together which generally gives a bright, over-saturated result.
You might some of the examples posted on this thread helpful:
set blend mapping on