Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / A rig for talking characters is available.

Author
Message
pdidy
19
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 22nd Aug 2010 18:26 Edited at: 22nd Aug 2010 18:31
go to file download area on main site.
you will love it.

http://www.thegamecreators.com/?m=view_product&id=2001&page=Files
ploxiegens
16
Years of Service
User Offline
Joined: 12th Dec 2009
Location:
Posted: 22nd Aug 2010 18:29
what? where are the site?

bad zombie!
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Aug 2010 20:39
Dunno. Could it be that link directly below his text?

Nah, that'd be too obvious.


I'd love to see things from your point of view but I can't get my head that far up my bum.
Decneo
16
Years of Service
User Offline
Joined: 24th Dec 2009
Location:
Posted: 23rd Aug 2010 20:02
Quote: "what? where are the site?
"


below his post,scroll down to character studio file



Personal 3D Modeler for your game.
ploxiegens
16
Years of Service
User Offline
Joined: 12th Dec 2009
Location:
Posted: 23rd Aug 2010 20:28
Quote: "Dunno. Could it be that link directly below his text?

Nah, that'd be too obvious.
"


Quote: " below his post,scroll down to character studio file"


he just edited it...

bad zombie!
Cosmic Prophet
18
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 24th Aug 2010 06:00
If anyone gets this imported to "Milkshape", Please let me know. I've tried with Fragmotion, but the export gets all screwed up.

Thanks! CP.

For my friend Heltor!
Decneo
16
Years of Service
User Offline
Joined: 24th Dec 2009
Location:
Posted: 24th Aug 2010 06:12
Quote: "If anyone gets this imported to "Milkshape", Please let me know. I've tried with Fragmotion, but the export gets all screwed up.

Thanks! CP"


I can't open it it crash my program.



Personal 3D Modeler for your game.
Zwarte Piet
16
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 24th Aug 2010 23:12
When I try to load the 3ds max scene into max it stops responding. anyone no how to fix this problem?

"I would rather make a bad model, instead of pirate a great one" MY DAD
SamHH
19
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 24th Aug 2010 23:44
Hi guys, I've exported a milkshape version, do does it need the teeth mesh or not? I'll post it if all you need is the skeleton.


Cosmic Prophet
18
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 25th Aug 2010 01:47
Sure thing. I suppose it would be cool to leave the teeth mesh. Did you manage to get the animations exported without distortion?

For my friend Heltor!
SamHH
19
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Aug 2010 03:33
Yeah, I'll post it here and then make a new thread that can get stickied.


Cosmic Prophet
18
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 25th Aug 2010 05:10
Thanks man, Works great. Thanks!

For my friend Heltor!
SamHH
19
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Aug 2010 05:42
Glad to hear it! I'll do a new post and hopefully we can get it sticked for future use.


Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 25th Aug 2010 16:01
I don't know about these things but I thought the teeth mesh was important for talking characters? Or will they still talk without teeth? Of course, that's how I remember my Grand-dad, bless his heart. Peanut butter was his favorite food.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
pdidy
19
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 26th Aug 2010 01:07 Edited at: 26th Aug 2010 01:09
the max file does lock up max when loading ?
if you load it and leave it for about 10 mins it does
load weird. even when re saving same problem,
the file is quite large compaired to the original files.
i think you need to keep the teeth mesh also you will
have to re create the mouth of models to use the talking
face rig. i am not quite sure but i think bond said somthing
about a tutorial,
anayar
16
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 26th Aug 2010 04:52 Edited at: 26th Aug 2010 04:53
EDIT:NVM

Cheers,
Anayar


For KeithC

Login to post a reply

Server time is: 2026-07-21 18:38:02
Your offset time is: 2026-07-21 18:38:02