Hmm, I had a look, I never use static objects in general. I get a problem with seeing static objects straight away. Try this code I just made. As it is it will run fine, you can see everything ok. If you rem in make static object, the objects vanish. I am sure someone who uses DB collision regularly will know what this is.
Rem Project: Static universe test
Rem Created: Tuesday, August 24, 2010
Rem ***** Main Source File *****
set display mode 1024,768,32,1
backdrop on
color backdrop 0
sync on
for x=0 to 256
for y=0 to 256
if rnd(1)=1
colour=rgb(143,180,46)
else
colour=rgb(86,116,53)
endif
ink colour,0
dot x,y
NEXT y
next x
get image 1,0,0,256,256,0
for x=0 to 256
for y=0 to 256
if rnd(1)=1
colour=rgb(215,215,194)
else
colour=rgb(111,114,103)
endif
ink colour,0
dot x,y
NEXT y
next x
get image 2,0,0,256,256,0
make matrix 1,1000,1000,100,100
prepare matrix texture 1,1,10,10
update matrix 1
for n= 1 to 100
make object box n,8,rnd(40)+10,8
texture object n,2
position object n,rnd(500),0+object size y(n)/2,rnd(500)
`make static object n,1,1,0,2
next n
set camera range 2,40000
position camera 50,8,-50
point camera object position x(1),0,object position z(1)
do
control camera using arrowkeys 0,2,2
sync
LOOP
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