Quote: "I'm still learning, so I didn't quite catch all that. How do I get\make\use these maps?
EDIT: I just thought of another thing I'm unsure of. When placing a shader, how do you control the range of the shader?"
Entities must have a _D texture. You need a piece of software such as photoshop, GIMP, paint.net etc. The _I is essentially a greyscale version of the _D texture. (Despite some people saying that is wrong and unprofessional it works for me).
The _N texture is made with the same software but with a different tool, I use photoshop so that't the only way I know how to do it. I use the Nvidia bump filter. When you grab a editing tool try to get one with the bump map function thats what creates your _N maps. Which is the _D texture with this effect applied.
The _D texture is the texture that provides the colour for the entity, all entities and segments need one of these for it to work. The _D2 is a copy of the _D, although I'm sure it has some other function, I'm not sure why it's there. I just use a copy of the _D.
Save all those textures in the folder where you found the original and away you go. Some entities come with these already made, the stocks ones do and a lot of the more recently released entities.
You can't change the range of a shader without editing it's code manually or with darkshader. It's often controlled by the lights that you place. Try experimenting with different light ranges and colours, they should affect the shader.
Try looking here for some new shaders, when he says _S maps thats the same as _I.
Good Luck... again
http://forum.thegamecreators.com/?m=forum_view&t=145214&b=21