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FPSC Classic Product Chat / Entities Missing In Test Game

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stewygamz
16
Years of Service
User Offline
Joined: 29th Dec 2009
Location:
Posted: 23rd Aug 2010 06:56
Hi,
I've spent about 5 hours creating a cool old town for my Lord of the Rings themed game. I've used quite a few entities, but I've kept an eye on it too. When I click test game and go into the game, only about half of the entities appear. Is this just a test game issue, or do I have too many? It would be very hard for me to create this without all these entities, or else it would look barren. If I have to reduce entities, are there any ideas about how I could remove things that don't matter as much? I'll make a Build Game and see if it corrects the problem, maybe it's just a test game problem, but still I'd like to find a way to fix it so I can accuratley view my level before Building it.

Thanks!!!

stewygamz
16
Years of Service
User Offline
Joined: 29th Dec 2009
Location:
Posted: 23rd Aug 2010 07:16 Edited at: 23rd Aug 2010 07:18
The entities are still missing in a bult game. And all of the characters are just white?

Im re rendering with full shaders on, I have no idea what that is but we'll see it it makes a difference

stewygamz
16
Years of Service
User Offline
Joined: 29th Dec 2009
Location:
Posted: 23rd Aug 2010 07:52
full shaders just made it lag, no difference. Now I'm just doing trial and error to see if I can't get all the entities to appear, any suggestions?

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