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FPSC Classic Models and Media / Milkshape Fpsc Skeleton With Facial Bones! Mod Please Sticky

Author
Message
SamHH
19
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Aug 2010 05:52 Edited at: 25th Aug 2010 05:54
Hey all,
Tgc released a new skeleton for fpsc that included bones for facial animation, but sadly only for 3ds max. I've taken the skeleton and made a file for milkshape users so everybody can use it.


Download attached, Enjoy.


anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 25th Aug 2010 05:56
Many Thanks Sam! This will come in handy for my Pack

Cheers,
Anayar


For KeithC
SamHH
19
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Aug 2010 06:23
Quote: "Many Thanks Sam! This will come in handy for my Pack"

Glad to help! Anayar, could you add me to your messenger list, [email protected]?


Zwarte Piet
16
Years of Service
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Joined: 25th Dec 2009
Location:
Posted: 25th Aug 2010 06:54
Cool I can use this version, the 3ds one crashes my max, Thank You samhh

"I would rather make a bad model, instead of pirate a great one" MY DAD
Leaning Objects To The Side
19
Years of Service
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Joined: 3rd Jan 2007
Location:
Posted: 25th Aug 2010 06:56
WOW...Good looking out SamHH!! as always, thanks for the download. keep up the good work.

I hope you have a nice day.

Cheers,
Tanya.
anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 25th Aug 2010 07:21
Sam, is it okay if I add you tomorrow??
I'm just upgrading my HDD and can't really operate the PC right now

Cheers,
Anayar


For KeithC
SamHH
19
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Aug 2010 07:37
Happy to help guys!

Anayar, better be a 7200rpm.


JLMoondog
Moderator
17
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Aug 2010 09:30
Any chance of just releasing a diagram with bones with tags so others can build their own skeletons in other 3d programs?

Scope
18
Years of Service
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Joined: 14th Nov 2007
Location:
Posted: 25th Aug 2010 11:23
Thanks for the download.
Scope.
Cyborg ART
19
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 25th Aug 2010 15:55
Great!

Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 25th Aug 2010 17:37 Edited at: 25th Aug 2010 23:11
I was going to try getting one of these done today, so you saved me the trouble.

Thanks

Now, if I can get a mesh on this thing I'll be okay, but all those new bones may take awhile.
Making custom talking characters is going to be a good exercise of patience.

I am anxious to see what you guys come up with, because I know you will get one done before me.
So, please post a short video somewhere (here perhaps) if you get a custom character talking.

   Conjured Entertainment

 WARNING: Intense Madness
anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 26th Aug 2010 04:54
Sam, added ya

Cheers,
Anayar


For KeithC
SamHH
19
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 26th Aug 2010 10:00
@Josh Mooney

I've attached a picture of a list of all the bones in the rig, hope it helps.


Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Aug 2010 05:37 Edited at: 27th Aug 2010 05:40
I'm just trying to get Aiko's head rigged to this for now, since my attempts to import her into FragMOTION failed.
Once I get her head talking right in MilkShape 3D, then she will be ready for an assortment of wigs, and various body types.
It is going to be a long process of trial and error for me.
Anyone else having any luck yet?

   Conjured Entertainment

 WARNING: Intense Madness
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 27th Aug 2010 06:11
Eh, how about for us non-MS users? Can you make a .3DS file or perhaps a .X file? That would be quite helpful


If something is perfect, it probably doesn't work. -PWP
Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 27th Aug 2010 15:32
Is it just me or does Milkshape slow down when the skeleton is loaded? It takes almost 15 seconds to get a selection etc. then another 15 seconds before I can move the selected part.

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