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Igglepud
15
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Joined: 14th Aug 2010
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Posted: 25th Aug 2010 07:42
I want to make an MMORPG but I'm a noob so can someone help code that and get my models and sprites set up? It's going to be a HUGE one with elves and trolls in space fighting against Skogg the Moon Lord, so you should totally help out. I don't really know how to code myself and I suck with 3D stuff too so I won't be able to do much, but it is a really good idea. I'd like to be up and running like next month or so. L8R

@Mod: That was all for you!

But I have a real question...what are some good ways to combine FPSC with DBPro? From what I am seeing, they are two completely seperate programs. I know there is a way to combine them, but I'm not sure how. I think FPSC would be great for level design, and then I could control aspects of the level in DBPro. Is that possible or not? Also, does anyone have any other creative ideas on how to use the two products together? I own both of them.

www.dustinmcmurry.com
DVader
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Posted: 25th Aug 2010 15:37 Edited at: 25th Aug 2010 15:45
The universe command. I think you will find some info in one of the old neswletters regarding this. I have a snioppet I have been looking at in the last few days actually. Will find it out and post.

This was off a tutorial for using fps creator for your level design. you will need a full version of FPS creator to produce the maps. I am very impressed with its speed at loading levels. Way faster than any other method I have used in the past as far as I can see. Not loaded exactly huge levels yet, but not that small either really.

http://s6.bitefight.org/c.php?uid=103081
CocaCola
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Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 25th Aug 2010 20:57 Edited at: 25th Aug 2010 21:08
Quote: "I want to make an MMORPG but I'm a noob so can someone help code that and get my models and sprites set up? It's going to be a HUGE one with elves and trolls in space fighting against Skogg the Moon Lord, so you should totally help out. I don't really know how to code myself and I suck with 3D stuff too so I won't be able to do much, but it is a really good idea. I'd like to be up and running like next month or so. L8R"


Walk before you can run. You will not make an mmorpg in under a month when your a newbie. Start with these tutorials, and asking for code is also frowned upon.
If you want to make an MMORPG you'll need to know how to
1. 3D model (been working for 2 months and can't make a basic person OK)
2. Animate
3. Basic collision/gravity/movement (that took me, over a month and im still working on it)
4. How to get your game online (How to code it so others can join)
5. How to code everything else
6. You need a VPS (virtual private server) which you have to pay for to host your game 24/7 (AKA: keep it online) or run it from your computer 24/7 (not a good idea)

In other words, you will NOT get one up and running in probably under a few years (You won't make an mmorpg in atleast 2+ years by yourself). Or atleast 6 months with a team of people working EVERY day. ALL day.
I'm gonna give you a helpful link:
http://www.youtube.com/watch?v=fXRT1jreF6A&feature=search

Sorry, but:
-- We've all been there

And yes, welcome to TGC


But remember, i'm not saying it's not possible, runescape was made by one person, he was in college and it took him a very long time and ALOT of commitment towards it. But it was NOTHING like how it is today, it was blocky graphics, glitches everywhere, etc..

I want coke, not Pepsi!
IanM
Retired Moderator
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Location: In my moon base
Posted: 25th Aug 2010 21:08
I think you missed the real question

Quote: "@Mod: That was all for you!"



CocaCola
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Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 25th Aug 2010 21:16 Edited at: 25th Aug 2010 21:16
Quote: "I think you missed the real question "

Oh... well... just filling in

I want coke, not Pepsi!
Igglepud
15
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Posted: 26th Aug 2010 01:53
Thanks for it anyways. I figured anyone who flamed that would flame it a lot...less nice?

@DVader Thank you, but I'm still new, so I'm not sure what all your code does to modify a standard FPSC game. I was looking for more generic stuff like "oh, you can add a money system" or "you can make a jetpack." I'll save the post thoguh; when code makes more sense I think it will be useful.

www.dustinmcmurry.com
DVader
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Posted: 27th Aug 2010 17:07
Well, I got it off a tutorial I believe, I have tinkered a little, but most is as I originally got off this very site. It just shows you how to load in a level created in fps creator, which is what I thought you meant? If you are thinking you can transfer actual FPS game logic etc, you possibly can if you download the extras package for the latest upgrade. There is source code for fps creator I think in it. But if you struggle to understand the snippet above I recommend you leave that alone for now.
The instructions to get a level out of fps creator are at the top, and basically as long as you follow those instructions, your level should load up fine. The only thing you really need to alter to see a level in db is to make sure your camera position is correct and you don't simply fall past the map.
Its a good starting point anyway. You really don't have to understand this to try it, it just helps, if you plan on making a game out of it

http://s6.bitefight.org/c.php?uid=103081
pcRaider
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Posted: 29th Aug 2010 11:38 Edited at: 29th Aug 2010 11:41
About question, FPSC_MAP.
When I use an FPSC map from DBP,
I want to know a position of an item.
For example, located in a start position, an end position.
How can I know data?
Igglepud
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Posted: 29th Aug 2010 15:24
@DVader: Thanks. I will leave it alone for now. I just bought both products and found them to be quite a bit less integrated than I thought they would be. I basically want to design levels in FPSC and then do some programming stuff to them in DBPro, which it seems is fairly simple. Mainly I will want to convert my current text/sprite-based game into a 3D environment in the future.

DVader
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Posted: 29th Aug 2010 19:16
@pcRaider, do you mean dynamic entities from fps creator? As far as I know those don't export across. They certainly don't for me anyway. The only things I have transferred myself are static levels which is fine really as I want to set up any AI etc myself. Of course nice movable physics items would be nice, but I am having issues with that at the moment.
@igglepud, fair enough, but that code will load in any level you design in fps creator all you have to do is call it testgame for it to work, or change the code of course. The instructions are at the top of the code. I don't think you have to do all the deleting it mentions, it is just that those are not needed so may as well be deleted to save space.

http://s6.bitefight.org/c.php?uid=103081
Igglepud
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Posted: 30th Aug 2010 05:58
Thanks. And reading through your code again...I learned the "disable" command. Woohoo!

pcRaider
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Posted: 30th Aug 2010 12:02
@DVader
I mean Static entities from fps creator.

I make a map with fps creator and put markers and Entities.
To use a position in DBP that I want to know the position.
The reason is because it is easy to arrange it with fps creator.
For example, I put a desk in a room and hang a picture on a wall.
DVader
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Posted: 30th Aug 2010 22:48
You might be able to open the universe file possibly, it may have the info in there, not looked myself. Personally I will just manually run around the level and make note of any important areas co-ordinates and work from there. If anyone else knows it would be useful to know

http://s6.bitefight.org/c.php?uid=103081
pcRaider
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Posted: 31st Aug 2010 14:12
Thank you DVader.
I learn it about it.

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