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Dark GDK / Ez Rotate WOW

Author
Message
Chiblue
15
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 25th Aug 2010 19:56
I know this may sound stupid to all you "vector mathematicians" out there but I just got EZrotate to solve a specific problem I was having with my project, and not only did it fix my problem but I have found 3 other uses for it...

Definitely a must have for 3D math..

Anyway wanted to share my excitement... strange what gets me excited these days...
Red Eye
16
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 25th Aug 2010 21:16
Share.

Chiblue
15
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 25th Aug 2010 23:29
I was struggling positioning a waste cartridge for my shooting cycle I got it positioned but when I rotated it was no longer positioned correctly... I tried pointobject functions but these did not work becuase the models axis directions did not match.. so I got EZrotate and using the EZro_turnpitchto function I got the model in the exact line I wanted, then I had to offset the position of the model but again this was messing me up as I needed vector math to find the target location in 3d space and then move the model to that position, using EZro_FindPointFromOffset I gave it the location of my model and the offset to move and it gave me the exact location I needed to do the positionobject...

Very, very cool... it takes a little time to work out which functions you need but using the examples and help (although help is about the same as all the darkgdk help )... you can work your way through it...

I have now used these functions for 3 different problems I was having...

if you like working in darkgdk (and DBPro) but get frustrated with the vector calculations not having a PHD in mathematics then this really really helps and all for $19..

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