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FPSC Classic Models and Media / Standalone model packs

Author
Message
Ferret3D
15
Years of Service
User Offline
Joined: 25th Aug 2010
Location: Belgium
Posted: 25th Aug 2010 23:44
I installed some model packs from the store as standalone.
How do i import characters in another language or a 3d editor.

[a http://www.jferretdesign.com/gamedev/]Ferret 3D Design Website[/a]
[a http://www.jferretdesign.com/retro-arcade/]Retro Arcade[/a]
raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 26th Aug 2010 01:53
Your modeling program needs to be able to import .x files (a Microsoft Direct X file format.) Blender.org should do it and there are download-able plug ins for programs like 3d max, etc.
Zwarte Piet
16
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 26th Aug 2010 04:00
@raymondlee306, I would like to find a link to a direct x importer for 3ds max.

"I would rather make a bad model, instead of pirate a great one" MY DAD
raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 26th Aug 2010 04:39
Pandasoft works good for exporting. I haven't bought max yet but while I had the trial version I was using a file called XPorter.dle. Sorry I don't have it anymore, but when I uninstalled the trial of max, It also deleted the plug ins. I'll have to find it again myself when I get my subscription to max eventually. I did find this link while I was playing with max, it's worth a look.

http://www.maxplugins.de/

But long story short the XPorter.dle did allow me to import X files and their textures. In some cases it even brought the bones in for some characters.

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