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3 Dimensional Chat / 100 Crates in 10 Days

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JLMoondog
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Posted: 4th Sep 2010 07:07
FRUSTRATED! Spent 2 hours on a series of ammo crate textures and when I went to do a current save my program froze up. Restarted my computer and went to reopen the image file... corrupted...

...oh well.

So for day 9, just a compile of different crate textures with some text on some...

First post updated.

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JLMoondog
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Posted: 6th Sep 2010 22:03
Day 10 complete. Weekend was h-e-double hockey sticks again so wasn't able to work on anything. First post updated, and project complete!!

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Rich Dersheimer
AGK Developer
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Posted: 6th Sep 2010 22:19
Excellent work! Thanks for sharing all those crates.

The weekend here was slow and easy. I will post my PUSH game tonight. I decided to use the brightly colored crates, and it's more of a "fun for kids" game than a "crate-blower-upper" game.

JLMoondog
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Posted: 7th Sep 2010 02:20
Very cool, can't wait to see it !

Rich Dersheimer
AGK Developer
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Posted: 7th Sep 2010 04:56
Here's the announcement.

Not a detailed or complex game, but it was fun to make!

JLMoondog
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Posted: 7th Sep 2010 05:02
Awesome, checking it out now!

BMacZero
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Posted: 7th Sep 2010 05:19
Hah, my game is about shipping, too (I guess crates sort of inspire that ). The idea is going to be to drop crates on the trucks to deliver them. I'm using it to learn about Newton physics, which is awesome and far better than DP.



I'm trying to use a lot of the crates to do special things (exploding crates FTW!)


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
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Posted: 7th Sep 2010 09:53
Heh, that looks like a lot of fun. I can confirm that there are 4 games that are using these textures...that's 4 more games using my media then the 100m in 100d media...*sigh*

BMacZero
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Posted: 7th Sep 2010 16:34
Quote: "that's 4 more games using my media then the 100m in 100d media...*sigh*"

Well, I can think of one, but it's sort of long term...


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
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Posted: 7th Sep 2010 20:24
I should have said, "that I have seen...", as you haven't shownoff any screens with my RTS models in Fields.

BMacZero
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Posted: 7th Sep 2010 21:37
My screenshots!


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
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Posted: 7th Sep 2010 22:52
Have you? Now I'm confused!

BMacZero
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Posted: 8th Sep 2010 00:45 Edited at: 8th Sep 2010 00:45
No, sorry, I was just trying to confirm that I haven't put any out, in a humorous way.


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
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Posted: 8th Sep 2010 02:37
Watchow! Alright.

yaten
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Posted: 18th Oct 2010 09:40
wow great work! thanks for sharing Sir Mooney. Sorry for late post, i got busy with lots of things, i was just able to view oct newsletter today and saw this forum topic ^__^

looks like lots of crate related projects to come out soon! i myself is tempted to do one too ^__^

---
http://www.yaten.me
JLMoondog
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Posted: 18th Oct 2010 16:42
Thanks. Glad they are being used.


"...space is where I'll fight and where I'll die."
BMacZero
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Posted: 18th Oct 2010 18:50
Posted a WIP for my little game. I've worked on it a LOT since I posted the thread but haven't added a new version yet.

http://forum.thegamecreators.com/?m=forum_view&t=175892&b=8


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
PrimalBeans
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Location: The sewer.... hunting alligatiors.
Posted: 19th Oct 2010 01:32
umm day seven is crates???? lol.... very creative on the other days... hehe.. whats funny is it almost seems like you were running out of ideas.... until you reached somthing like day five i think and then you just had some wonderful texture maps. (the skull and medical looking boxes i think?? anyway... good job. Maybe next time you should do a personal challange that would be not so personal and have other people compete with you... i have crate! Ill post it later... its errr not a cube though! It will have to be the ugly duckling crate....

Age of Reliks WIP...

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