Okay, just recently, I've had an idea for a power-up/weapon if you were playing game (online or not):
A Lag Bomb
All gamers dread lag, so why not create something that causes lag? Lag not only happens with online multi-player games, it happens to on single-player games.
My question is "
How would you try to implement this lag?"
For a single player game:
I would try to just create a section of code that just takes up a lot of resources, and does nothing but causes lag.
Just what sort of function would you use?
The only Idea I have is just to use the DarkGDK drawing functions to draw a lot of random stuff to a bitmap that would never be shown.
Anyone got any other suggestions?
Now for a multi-player game:
Would I want to do what I did with the single player game method, or should I just skip sending a few packets?
Well, let me hear your ideas. I do want to implement something like this into one of my games sometime.
http://ref.darkgdk.us/ <- Online DarkGDK Refernece. More content coming soon.