Hello,
well I posted this same issue in the CS4 forum with no luck.
The issue is, I made a map in CS4, and I exported it as an .x file into DBPro. I use .tga files for transparency textures (i.e. trees and windows) and they all look amazing in CS4 editor. However, in DBPro, there are a lot of issues involving said transparency. 1: "set object transparency objectnum,flag" command, if set to 1/2/3/5, when looking through the textured face, large amount of faces behind are not rendered. 2: if flag is set to 4/6, trees look fine, windows and semi transparent textures (just alpha mapped parts) are essentially gone except for small lines within them.
I can't seem to fix this with any combination of transparency,alpha,texture manipulation, or object prefrences. PLEASE HELP
eat the pixelated shotgun