Hello TgC
I have some questions regarding the Newton Wrapper.
1. Question:
Let's assume I have a basic engine coded using DBPro only(Sparky's too, but let's forget about that).
All the player controls and camera movements etc etc. are done in DBPro + Loaded models with deffirent animations (Keyframes, Not limb deformation). IS IT possible to integrate the newton world into this visual world, without having to recode the whole thing?
Aka = Is using of Standart DBPro + Newton Wrapper + (Sparky's?) in the same piece of code possible?
And another question

:
Let's say I have an enemy model running around the game scene.
Let's say the enemy is rigged and animated.
When the enemy is hit in the head limb, it causes an instant death.
BUT, for the sake of the visual quality - Is It possible to - When the enemy is hit in the Head Limb, to hide/delete the head model, load the same model or a textures "mesh from object", add a newton physics wrapper, and let the head fall of as an dynamic object?
I got more to ask, but I'll leave this for now due to the possible forum inactivity on these advanced Q's.
Sorry if it's hard to understand, first language = Danish
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NewBie - Coding? Damn..