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DarkBASIC Professional Discussion / TPC - Is it possible to access internal sprite data?

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Jeff032
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Joined: 13th Aug 2007
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Posted: 28th Aug 2010 00:04 Edited at: 30th Aug 2010 18:21
[EDIT]
From second post:
I recompiled a copy of DBProSpritesDebug.dll after adding the method I needed. Does anyone know if I have to do any special license stuff when using the modified DLL in my game?


Is there any way that I can get access to internal sprite data from a plugin? (I think it is the "tagSpriteData" struct.) If not, is it possible that a way could be added in the future?

Thanks.

Jeff032
18
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Joined: 13th Aug 2007
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Posted: 28th Aug 2010 06:41
I recompiled a copy of DBProSpritesDebug.dll after adding the method I needed. Does anyone know if I have to do any special license stuff when using the modified DLL in my game?

Jeff032
18
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Joined: 13th Aug 2007
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Posted: 30th Aug 2010 18:22
Bump back to first page

Jeff032
18
Years of Service
User Offline
Joined: 13th Aug 2007
Location:
Posted: 30th Aug 2010 19:40
Sorry for the quadruple post. This is what I got from IanM

Quote: "
You don't need to do anything unless you distribute the source code.

Here's the license that code is distributed under:
http://www.apache.org/licenses/LICENSE-2.0

Cheers,
Ian
"


So consider this answered

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