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3 Dimensional Chat / 3D drawing converted to DB program!

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philip2k
14
Years of Service
User Offline
Joined: 28th Aug 2010
Location:
Posted: 28th Aug 2010 11:52
I'm trying to make a program so you can build your 3D models inside dark basic programs, my program woks this way: you draw the model using the mouse, dragging and dropping the primitives while my program makes a file containing a dark basic program to build that model, I'm not crazy!! I know there are many drawing programs to build 3d models but none of them works on my old computer,or they're expansive for my poor wallet! I'd like to know if it could interest anyone....bye! does any one knows if such models are slower or faster than x models?

leone.filippo@yahoo.it
Ortu
DBPro Master
17
Years of Service
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 28th Aug 2010 18:18
This really isn't an effective method, the results will fall far short of the effort required.

Dark basic primitives are not the most optimized of models and complex objects made from them will have a lot of unneeded geometry, slowing performance, and such objects would be extremely difficult to texture with any detail.

I would recommend that you continue searching for a modeling program which you are able to use. There are so many out there across the range from high end to introductory that one of them is bound to run even on an older computer.

Good luck and stick with it! it's worth it.


Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 28th Aug 2010 18:22
what Ortu said

and:
Quote: "
I would recommend that you continue searching for a modeling program which you are able to use. There are so many out there across the range from high end to introductory that one of them is bound to run even on an older computer.
"


i recommend MS3D for that, cheap (20$), easy to use and an excellent introduction to 3d!


[Q]uik, Quiker than most
Neuro Fuzzy
17
Years of Service
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Joined: 11th Jun 2007
Location:
Posted: 30th Aug 2010 02:31
I believe there's a command in DBPro that saves all static objects as a single object. If you want it to be a single mesh you could use the CGI commands (but I don't know how well those work).


Is't life, I ask, is't even prudence, to bore thyself and bore thy students?

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