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FPSC Classic Product Chat / [Request] Outline shader

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Zay
16
Years of Service
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 28th Aug 2010 21:49
Hy guys,
I'll keep this as short as possible.
I'm in a need of a full screen shader that would made a thin solid black outline on any edge of aether a model or a segment.
You would be in great help if you would of so kindly supply me with this kind of shader.

Cheers!

Contact me in Skype,name- nejcplan
DJ Almix
20
Years of Service
User Offline
Joined: 25th Feb 2006
Location: Freedom
Posted: 28th Aug 2010 21:52
Like a cel shader?



Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 28th Aug 2010 21:55

Yeah,exactly like that...

Contact me in Skype,name- nejcplan
wizard of id
20
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 28th Aug 2010 22:09
@Zay

Darkshader has one I think...

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Bigsnake
17
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 28th Aug 2010 22:17
The dark shader one doesn't work Only decals have the shader applied to them for some reason

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
The Next
Web Engineer
18
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 28th Aug 2010 23:31
If it causes so much trouble can you not just add it to the models texture.

This may be a lot of work though.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, Intel Core 2 Duo 2.8Ghz, 4GB DDR3, Dual nvidia SLI 9800GT 1GB, 1.5TB Hard disk
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 11:18
@Zay - Here (download attached):


Yeah I said it.FIRST PERSON SOCCER!
vortech
16
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 29th Aug 2010 14:49
Wow. Thanks coldfire. Helps alot. Does it have cell shading too? On me dark shader one works only with dynamic entitys.


Check for pure horror.
Gencheff
16
Years of Service
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 29th Aug 2010 14:52 Edited at: 29th Aug 2010 15:01
Open the shader file with notepad and you'll see .

EDIT - works decently for me.


Yeah I said it.FIRST PERSON SOCCER!
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 31st Aug 2010 05:15
@Gencheff, which texture maps do we need to use and what should they look like? I.E. _D2, _S, _N, etc.


If something is perfect, it probably doesn't work. -PWP
WWIV Studios
16
Years of Service
User Offline
Joined: 10th Sep 2009
Location: Atlanta,Georgia
Posted: 31st Aug 2010 05:36
Cool

Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 31st Aug 2010 11:47
You don't need any maps.


Yeah I said it.FIRST PERSON SOCCER!
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 1st Sep 2010 03:24 Edited at: 1st Sep 2010 03:25
Awesome. Thanks Gencheff!

EDIT: Does the entity have to be a character, weapon, segment, entity, etc, and does it have to be dynamic? Sorry for the questions.


If something is perfect, it probably doesn't work. -PWP
RoxasXIII
17
Years of Service
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Joined: 9th Aug 2008
Location: Where ever you are not.
Posted: 1st Sep 2010 08:51
Only works on Decals for me..

Too much to do with too little time.
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 1st Sep 2010 12:37
Hmm...It works for me for the most part,only high-poly models have problems.

I think I have a shader specifically for entities,let me get back at you guys on that one.


Yeah I said it.FIRST PERSON SOCCER!
CoffeeGrunt
18
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 1st Sep 2010 12:56
Quote: "If it causes so much trouble can you not just add it to the models texture."


Doesn't work that way, has to work from any angle - not just one...

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