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Bug Reports / LOAD IMAGE breaks the SET SPRITE TEXTURE COORD command

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Jeff032
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Posted: 28th Aug 2010 22:26 Edited at: 28th Aug 2010 22:27
[EDIT]
Forgot to mark this as DBP 7.5

Whenever you call "LOAD IMAGE", all changes made by "SET SPRITE TEXTURE COORD" are lost.

Here's a sample, uncomment the load image command after running it once to see what it should look like. (I've attached background1.png)


This is what seems to be causing it:
-At the end of Load(...) in CImageC.cpp, is a call to UpdateAllSprites() in CSpritesC.cpp

-Inside UpdateAllSprites, SetVertexTextureDataForSprite() is called for every sprite, which removes any changes done by "SET SPRITE TEXTURE COORD"

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Mobiius
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Posted: 29th Nov 2010 17:31
I'm suffering from the same issue. When I create 1 sprite, I can set the texture coords fine, but if I load another image for another sprite, the previous sprite is reset.

Most annoying.

My signature is NOT a moderator plaything! Stop changing it!
Mobiius
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Posted: 29th Nov 2010 17:31
Mailback. D'Oh

My signature is NOT a moderator plaything! Stop changing it!
Mobiius
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Posted: 16th Dec 2010 17:29
This going to be fixed in the new patch?

My signature is NOT a moderator plaything! Stop changing it!
_Pauli_
AGK Developer
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Posted: 24th Feb 2011 20:02
Unfortunatly GET IMAGE breaks any sprite texture coordinate changes, too!

I really need this to be fixed!

Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.
mr Handy
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Posted: 28th Jan 2014 12:57
This is confrimed in 2011 and still not fixed.
RFrijhoff
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Posted: 12th Apr 2014 14:32
This is not the only problem with the image/sprite functions. I posted another one.
Green Gandalf
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Posted: 12th Apr 2014 17:34
You should really be posting these queries on the main DBPro board or on the Newcomers board. It's helpful if you only post true bugs here - otherwise the people who fix bugs will be overwhelmed with false bugs.



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mr Handy
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Posted: 13th Jan 2015 00:51
Excuse me, why people are still posting on this board? Is there still a chance of fixing a bug?

Green Gandalf
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Posted: 13th Jan 2015 14:03
Quote: "Is there still a chance of fixing a bug?"


I guess the probability is greater than zero. I've got a few lined up ready for when the time comes.



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MrValentine
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Posted: 19th Jan 2015 20:25
This was marked as Confirmed, by who?

Green Gandalf
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Posted: 20th Jan 2015 11:00
I can guess, but does it matter?



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MrValentine
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Posted: 20th Jan 2015 11:18
Well if TGC team, then fine, but if not then it obviously is not confirmed as in added to a fix log or is it that someone confirms it and TGC goes through the board at a later point when doing patches?

Just curious as I have not had much experience on this board [Bug Reports]

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