I'm working on an RTS game, and made a long list of problems to solve.
After having the tank unit to follow the ground's shape (tilting), came the idea of having a short living (~20 particles, slowly fading away with 'alpha mapping on' command) little particle system after the moving unit, which would make its trail in the sand.
On each spawn point, a particle with the trail texture is placed under the moving unit, at the same position (though lower of course to actually be on the ground..) and angle.
Everything is really sweet, but the angles/vertices of the 'trail plains' (...or particles) just won't ever match perfectly. Okay, "not perfectly" may be a little optimistic, but still it's fine now.
Well this isn't such an enormous problem with the kind of tank wheel (am i saying right?) texture i'm using, but there are certain areas on the terrain / some rotations of the unit where the result really doesn't look pro at all. And i don't want to release something not pro, with a program actually having 'pro' in its title...
So i realized, if i could reposition the rear pair of vertices to the previous 'trail plain's front pair of vertices, the whole trail could become a SEAMLESS ONE PLAIN TRAIL basically, how cool would that be! (Not talking about welding those vertices, just positioning is necessary! Not being lazy here, just it is a particle system, and i need it as a collection of multiple objects to reuse when the max particle value has been met!)
But i have never touched the subject of manipulating the vertices, could somebody help me here...
(attached a picture to ease the understanding of the problem)
ps.: please first come with built in stuff, factory DBPro commands... i don't really trust these third party stuff, they all get outdated as soon as there is a new version of the core program, and as far as i browsed the end was always like that the DLL is not free at all, or at least completely... also let this thread not become a place arguing about the things i just said about third party stuff - i see it this way sorry... - , please...