Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / PS 2.0 Shader Support for Dungeon Pack?

Author
Message
NinjaKiller
15
Years of Service
User Offline
Joined: 12th Aug 2010
Location: Nearby
Posted: 30th Aug 2010 05:10
Hello, I was just wondering if somebody knew why the ps 2.0 shaders that come with the metro theater pack and zombie apocalypse don't work on dungeon pack characters. The dungeon pack is creepier, but I like the shaders from the other packs. I am planning on featuring a few characters from zombie apocalypse and dungeon pack, and thought a shader 2.0 would help the lower graphics of the dungeon pack. When I tried to apply the 2.0 shader but it just made the character invisible. Do I have to make a new shader? I dont have Dark Shader so that would kind of suck. Please help me!
veer
16
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 2nd Sep 2010 09:44
try using appear2.fpi instead of appear1 in properties that will make your character visible
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 3rd Sep 2010 08:31
How about first creating normal and specular maps


Check for pure horror.

Login to post a reply

Server time is: 2026-07-04 09:52:50
Your offset time is: 2026-07-04 09:52:50