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DarkBASIC Professional Discussion / Quick graphics card question

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Terabyte
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Joined: 28th Dec 2002
Location: UK
Posted: 29th Sep 2003 00:11
i know this isnt the place but i dont know what is.
nvida dont really give many details as what graphic effects their graphics cards do
which of these will gefore fx 5200 pci do?

SET LIGHT MAPPING ON
SET DETAIL MAPPING ON
SET BLEND MAPPING ON
SET SPHERE MAPPING ON
SET CUBE MAPPING ON
SET BUMP MAPPING ON
SET CARTOON SHADING ON
SET RAINBOW SHADING ON
SET SHADOW SHADING ON
SET REFLECTION SHADING ON
SET ALPHA MAPPING ON

Shadow Robert
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Posted: 29th Sep 2003 00:58
all of them

FX5200 supports EVERYTHING that DBPro will allow you to do...
infact it supports a few things that it won't allow you to do.

AlecM
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Posted: 29th Sep 2003 07:39
the FX-5200 is a giant leaf blower.

Goto http://www.shellshockede.com
OSX Using Happy Dude
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Posted: 29th Sep 2003 13:47
FX5900 is supposed to be quieter...


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Terabyte
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Posted: 29th Sep 2003 21:41
"all of them

FX5200 supports EVERYTHING that DBPro will allow you to do..."

Really

Seriously???!!!!!!!
is that all fx5200 or just some.... im getting the £89 PCI one...


if so.... then.... ******* SWEET!!!!!!

Shadow Robert
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Posted: 30th Sep 2003 00:06
aside from some slight speed variations all of the FX5200 will support what the default design does...
only real difference with a PCI version is it'll be using VAGP which is about as fast as AGP2x, this is about half to quarter the speed the AGP versions can access the Ram & Processor at but really doesn't matter to greatly.

its very good budget range card

Rob K
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Posted: 30th Sep 2003 00:17 Edited at: 30th Sep 2003 00:19
Raven is correct.

The FX5200 is a budget card, so it isn't very fast. However, it is fully up to date with features and fully supports DirectX 9, hence all the features above you listed are supported.

The FX5200 is not fast enough that it will be hit by the difference in speed between PCI and AGP (or the difference will be absolutely minimal).

Even with my Radeon 9700 Pro, the difference between AGP 4x and 8x is about 2FPS.

As a rough guide,

Radeon 9000 (or better) and GeForce FX (or better) will support ALL DBP features.

Shadow Robert
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Posted: 30th Sep 2003 00:49
nope only the 97/9800's will support ALL of DBPro's features
remember you have to include the shader & effect support into all of this.
and from what i can gather thier support with the .fx are apparently limited, not tried so can't varify.

the differnce between the AGP rates only comes into play with larger memory requirements. for example when using FSAA on scenes over 1024x768x32 at AGP2x FSAA4x lets say Q3 will run at 75fps (which is about right for the FX5200 w/600mhz P3), well at AGP4x you can sequeeze an extra 5fps and AGP8x almost 12fps extra.
However for that kind of performance difference you'll really need a processor running 3DNow!2 and/or SSE2 as well as memory runnning at or above 266mhz+ (or double the FSB for the motherboard)

else it makes no odds really, and on the top end cards with over 128mb ram again unless you have intensive games running like Half-Life2 or the nVidia demos' your really ot going to notice much of a difference.

that said though the FX5200 isn't a slouch, there are alot more expesive cards which can not keep up with it speed wise.
G5x0, SiS680, Kryo2, Radeon 90/9200 are good examples for DirectX.

Ian T
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Posted: 30th Sep 2003 02:18
Raven, although you keep saying that, I have yet to see an FX file which DBP supports that dosen't work with my 9500...

Or perhaps I'm just not noticing that it's not working?

The 8000 line of Radeons will also support some fx effects. Not sure if it'll work with DBP though.

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Neophyte
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Posted: 30th Sep 2003 03:19
@Mouse

"The 8000 line of Radeons will also support some fx effects. Not sure if it'll work with DBP though."

As long as those fx effects don't specify a compile target of VS 2.0+ or PS 2.0+ then Yes they should work(assuming they have no errors in them of coarse).
Shadow Robert
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Posted: 30th Sep 2003 06:18
Mouse grab the DirectX SDK if you have't already and run the Depth of Field demo... when you scroll across you'll notice it'll go from PS1.4 5lookup back to PS1.1 no rings

there are another 3 modes available, although these noticeably slow on the FX5200 and i mean go from 130fps using PS1.4 to 55fps using 2.0 ... i'm hoping that this slow is actually to do with crappy drivers for the FX line at the moment.
The slight speed increase between the 44.x and 45.x seemed to indicate this too.

only the 97/9800 cards have 2.0 specification, even they don't have the 2.x specification that the FX line does. Considering that there isn't really any extra commands atm for HLSL at that level doesn't really matter does it.

AlecM
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Posted: 30th Sep 2003 08:07
ya AGP 8x is mostly hype. Interesting to see that PCI express will be next in line.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
las6
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Posted: 30th Sep 2003 13:29
9500 has 2.0/2.1 shader support, so if that's not enough for you raven, what is?

and unless the effect shader requirements have been raised to 2.0, radeon 9000 (like mine) should be able to run them all just fine. (except that the test example is buggy as hell, so I can't say for sure)

AlecM
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Posted: 30th Sep 2003 14:00
I cant think of anything the 9500 pro cant do. May be something though.

Some of these smilies are just nuts

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Ian T
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Posted: 30th Sep 2003 17:16
Go my computer! Go my video card!



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SFSW
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Posted: 30th Sep 2003 20:27
Quote: "only the 97/9800 cards have 2.0 specification, even they don't have the 2.x specification that the FX line does. Considering that there isn't really any extra commands atm for HLSL at that level doesn't really matter does it."


I would suggest making sure everyone is clear on what cards do what, especially if you plan to develop anything commercial and in case you plan to offer tech support for your software. The 9500 Pro is a 9700 chip with a lower clock (usually 275 MHz vs 325 MHz) and a 128-bit memory bus (as opposed to the 256-bit bus in the 9700). The regular 9500 reduces the pixel pipelines by 4 (the 9500 Pro retains all of the 9700's original pipelines). As such, the 9500 supports all of the shader functions of the 9700.
Ian T
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Posted: 30th Sep 2003 22:01
Thank you for clearing that up SF . I *thought* that was the only difference from what I had read on gaming review sites. Good to know.

I almost got a 9600 but then found out that in exchange for adding better DX9 support (I think that was it ) they'd reduced it from 256mb to 128mb! Yikes!

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Terabyte
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Posted: 30th Sep 2003 22:47
Wohoo and GAAHHHH!!! Bolucks!

Ive just wacked out mi dosh (and by the way i managed to magic up £20 in 12 hours) on this "lovely" graphics card only to find another of bastard pc worlds rip of jobs in giving me a bloody 150W Power Supply!!! I need a 250w aparently. So oh sh** lets just pretend to my mom that everything is fine and er... quickly magic up another £20 for a powersuply that probably wont be compatible with my box or some other crap to appear or the world to blow up or the springs in this keyboard to fail or my computer fan to burn out or the mouse im hlding to drop on the flo.

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