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3 Dimensional Chat / <Mechs Models>

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da2020
14
Years of Service
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 31st Aug 2010 12:09 Edited at: 31st Aug 2010 12:11
Hello guys just want to re-post this thread here I already post it in FPSC forum but its ignore because probably it doesn't belong there anyway Pics below:

Too mush edges that I'm still trying to fix:





Heavy WIP still needs a lot of work:




Not much done with the texture yet:




so guys what do ya think please post some C+C.
da2020
14
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 31st Aug 2010 12:29
Still working on the arms and guns.

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 31st Aug 2010 14:20
the textures are, to be honest, really booring to look at, the models look fine but the textures are really so messy so when i look at it, it looks like it should be in the garbage dump site already >__<


[Q]uik, Quiker than most
Bootlicker
15
Years of Service
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Joined: 29th Mar 2009
Location: Germany
Posted: 31st Aug 2010 14:34
i quite like the textures like a post apoc kinda envronment


Pbcrazy
16
Years of Service
User Offline
Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 31st Aug 2010 15:20
I agree with Quik. It does look like you went for a post-apocalyptic style, but right now its just a big mess of blocked in textures with horrible seams and to easily distinguishable geometry (you textures makes the model turn into a blob because we can't easily determine pieces of the model).

I suggest adding in some border like pieces to the texture, like angle pieces around all the corners, and rivets holding the metal in place.
Frap
User Banned
Posted: 31st Aug 2010 19:46 Edited at: 31st Aug 2010 19:47
I love doing pieces like this and sadly dont often get the opportunity to often. The general rule when doing sci-fi objects such as these is form equals function. Each part of the model should look like it should function even if in reality it cant.

When looking at the legs they look impossible to articulate (move) in any way, you dont need to follow any particular laws of physics just make them look like they can move and support the weight of the main body which currently they dont.

Before starting the next model do a quick image search and seek insperation from what others have done, dont copy but add your own interpretation to them and with a little patience you will amaze yourself, better to make one killer model a month than half a dozen crap ones. Remember modelling isnt a race take your time and sketch out some ideas even if you cant draw well. Make some notes on things you like about other models and what you would like to incorperate into your own model. ie make a plan.

As for the texturing I have to agree with the other guys but atleast you have tried, many guys dont bother. Hopefully by looking at some reference and seeing what other people have done you will see something more believable and will inspire you to do a better job.

Im not knocking what you have done, your doing well and keep it up. I`m just passing on some tips from an old hand thats been doing this stuff for far too long.

Good luck

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