Thanks Errant,
now it work, my error in airmod was this
;AirMod Settings --------------------------------------------------------
noscorch = 1
soundstrength = 20
runy = -2
simplezoomspeed = 7
gunlagspeed = 14
gunlagxmax = 10
gunlagymax = 10
recoily = 100
recoilyreturn = 80
recoilx = 3
recoilxreturn = 95
;simple block animation
another thing, I tried adding this script to the goblins of fantasypack:
desc = Random Melee Attack
;Extended script, Credit to Mark Blosser (bond1) , original author
;Triggers
;WALKING WAYPOINTS
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
;DETECT PLAYER
:state=0,plrdistwithin=300,plrcanbeseen:waypointstop,state=9,rotatetoplr,setframe=96
:state=0,shotdamage=1:waypointstop,state=12,rotatetoplr,setframe=97
;INTRO ANIMATION
:state=9:waypointstop,incframe=96
:state=9,frameatend=96:state=5
;CHOOSE MELEE ATTACK
:state=5,random=2:state=1
:state=5,random=2:state=6
:state=5,random=3:waypointstop,state=10,setframe=83
:state=5,random=3:waypointstop,state=11,setframe=84
;MELEE ATTACK 1
:state=1,shotdamage=10:waypointstop,state=12,setframe=97
:state=1,plrdistfurther=150:waypointstop,rotatetoplr,runfore=3,animate=94
:state=1,plrdistfurther=100,plrdistwithin=150:waypointstop,rotatetoplr,movefore=2,animate=92
:state=1,plrdistwithin=100:waypointstop,rotatetoplr,setframe=93,state=7
:state=7,shotdamage=10:waypointstop,state=12,setframe=97
:state=7,framebeyond=93 20,plrdistwithin=110:plraddhealth=-10,sound=audiobank\misc\melee.wav,state=8
:state=7:incframe=93,rotatetoplr
:state=7,frameatend=93:state=5
:state=8:incframe=93
:state=8,frameatend=93:state=5
;MELEE ATTACK 2
:state=6,shotdamage=10:waypointstop,state=12,setframe=97
:state=6,plrdistfurther=150:waypointstop,rotatetoplr,runfore=3,animate=94
:state=6,plrdistfurther=100,plrdistwithin=150:waypointstop,rotatetoplr,movefore=2,animate=92
:state=6,plrdistwithin=100:waypointstop,rotatetoplr,setframe=95,state=2
:state=2,shotdamage=10:waypointstop,state=12,setframe=97
:state=2,framebeyond=95 14,plrdistwithin=110:plraddhealth=-10,sound=audiobank\misc\melee.wav,state=3
:state=2:incframe=95,rotatetoplr
:state=2,frameatend=95:state=5
:state=3:incframe=95
:state=3,frameatend=95:state=5
;LEFT STRAFE ANIMATION
:state=10:waypointstop,incframe=83,strafe=-90 ;,rotatetoplr
:state=10,frameatend=83:state=5
;RIGHT STRAFE ANIMATION
:state=11:waypointstop,incframe=84,strafe=90 ;,rotatetoplr
:state=11,frameatend=84:state=5
;STAGGER ANIMATION
:state=12:waypointstop,incframe=97
:state=12,frameatend=97:state=5
;Melee Follow and Attack (blocking added)
:state=0,plrdistwithin=500:state=1
:state=1,plrdistfurther=90:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=500:animate=1,state=0
:state=1,plrdistwithin=90,rateoffire:rotatetoplr,setframe=8,state=2
;player is not blocking
:state=2,framebeyond=8 60,plrdistwithin=100,plrblocking=0:plraddhealth=-10,sound=audiobank\misc\melee.wav,state=3
;player is blocking
:state=2,framebeyond=8 60,plrdistwithin=100,plrblocking=1:plraddhealth=-8,sound=audiobank\misc\melee.wav,state=3
:state=2:incframe=8,rotatetoplr
:state=2,frameatend=8:state=1
:state=3:incframe=8
:state=3,frameatend=8:state=1
..but the the shield doesn't block the goblin attack.
Last things, but there is no way to use the shield in left hand while using a weapon in right?
Is it possible only with PlysMod?
Thanks for your patience!