Maybe one could email knxrb, hockeykid or Marc Steene and ask them if they know anything about it? I'm sure hockeykid is busy starting school now so maybe one shouldn't bother him.
This feature definitely sounds interesting and therefore I'm going to take a look at the source code myself.
Addendum:
It seems that it should work in test mode but have you tried building a stand-alone game with those settings.
I looked at the source code. The only code that might do anything is the following:
if glightsunr<>0 or glightsung<>0 or glightsunb<>0
LM Add Directional Light glightsunx,glightsuny,glightsunz,glightsunr/100.0,glightsung/100.0,glightsunb/100.0
endif
Add Directional Light is a special LM command that is probably found in a DLL specifically for FPSC and not DBPro. It is definitely outside of the scope for DBPro because there is no help available for it. So, I'm not sure exactly what the x,y,z values should be in reference to the 3D coordinate grid. Also, it is interesting to note that the rgb (I'm sure that's what they are) are divided by 100.
Plystire, I'm clueless in Lincoln. Any ideas?
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