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DarkBASIC Professional Discussion / Want to see and example? Request it here

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Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Sep 2003 01:36
Alright i've seen alot of requests all over the shop about alot of things you people want to see working examples of in DBPro.
Basically this post is simple,

if you want to see something for DarkBASIC Professional then come here put down what you want to see.
it doesn't matter what it is...

however some groundrules, this is a request thread ONLY -
-- no comments
-- no solutions
-- no usless information

your request should have a description of what you want, which dbp you would like it for (Dx8.1 or Dx9.0) and these are code requests ONLY for dbp internal effects.
No DLL requests, if you don't know howto make them in your given language using the SDK then really you won't have the ability to achieve anything with them even if you did understand them.
(that isn't being rude that is being realistic)

if possible please provide a picture of the given effect or animated gif (no larger than 320x240 and 1minute of animation, please; for speed reasons)

i'll see about setting up a thread for the snippets themselves, as codebase is up and running - the users can use that to place thier examples and link them easily.
might setup a simple Q&A thread later so that people can post questions about DarkBASIC Pro's abilities and then there can be an online Q&A database created (so the informaiton is there for later use)

as the majority of posts here are from people asking the same questions over and over (in VOLUME!) it would be good to have a place to store all of these questions allowing members to actually have some far better indepth discussion topics more about development than "how-to" or "is it possible" posts.

Thank you

burrbittyburr
23
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Joined: 19th Sep 2002
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Posted: 29th Sep 2003 06:05 Edited at: 29th Sep 2003 11:36
Great idea Raven! - My explosions come out looking like dog droppings from another world. Please show me the right way to create an image mapped, ghosted plain, that explodes, fades, and resets itself for another round. DX 9 is fine.

Thanks A Heap

Specs[1 GiG Athlon,Geforce Ti4, 128mb]
AlecM
23
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 29th Sep 2003 07:25 Edited at: 29th Sep 2003 07:37
Load a .X mesh with vertex colors
heres an example mesh.
http://www.shellshockede.com/vertexcubes.zip

Quote: "you want the simplest way...
select the vertex you want - goto the end of the edit menu and select the colour you want it as - export using Microsofts DirectX Exporter

the only problem with th exporter is it MUST be compiled for the version of CStudio your using.
a simpler way of achieve this is also to select your main material as a Vertex Colour, set the lights in the scene to what your want the colours and then use Vertex Color Assign in the extras menu to calculate the colour normals.

hardly a hard or brain taxing task, the only thing that threw everyone was the fact that before update 5 ... Vertex Colours DID NOT WORK in DBP.
however they do now.
"


I want to see this in action. Especially after having recieved an email from Mike j. (2 weeks ago)

Quote: "
When we load in any X model vertex colours are ignored and we only load in
position, normal and texture coordinates...
Regards,

Mike
"


Goto http://www.shellshockede.com
Unconnected
22
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Joined: 26th Jul 2003
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Posted: 29th Sep 2003 10:53
Geeze, Great thread, I think I read it a little late, so I will just repeat what I just posted..
Want to see how to implement advanced culling into my engine so that polygons which are hidden behind other polygons will not be rendered..

Also an example of backfacing culling would be pretty cool to compare it to what I have now

As for DX 8.1 or 9, doesn't matter whatever you go/is easiest just hit me with

Thanks so much
CloseToPerfect
23
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Joined: 20th Dec 2002
Location: United States
Posted: 30th Sep 2003 02:18
a working bsp level, with collision and ground detection.
Ian T
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Location: Around
Posted: 30th Sep 2003 02:39
What Froggermon said. Hardly a hard or brain taxing task, after all.

--Mouse: Famous (Avatarless) Fighting Furball
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ESC_
22
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Location: Mass.
Posted: 30th Sep 2003 03:56
exactly, should be a breeze

"That's not a bug, it's a feature!"
"Variables won't, constants aren't."
MikeS
Retired Moderator
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Location: United States
Posted: 30th Sep 2003 04:58
Wow, this is the first time I've asked a question in a long time, lol.

I've been toying around, and have even built a simple particle effects generator.(Will mainly be used for weather effects.)

Though there is one effect I've been killing myself to get. Maybe particles might not be the best way to get it though.

If you've ever played ESF(DBZ half-life mod), then you may know what I'm talking about.

http://www.esforces.com/team/potw/potw.jpg
http://www.esforces.com/images/gallery/shot1.jpg

Just take a look at those screenshots. Pretty neat huh?

How should I go about achieving a similiar effect? Maybe I make a cylinder and just stretch it out, and slap a texture on it?

I am doing a fighting game that will have similar effects just like ESF.

Thanks for your time.
----------------------------------------------------------
(note this post was copy and pasted from a previous post of mine, nearly a week ago.)

Direct X 9.0
Definitly possible to do with built in effects
Only pictures I can give you are the refrence ones above, other wise you'd just need a solid color of some sort.

I'll post anything more specific if needed.

Thanks for your valuable time Raven.



A book? I hate book. Book is stupid.
bruceatk
22
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Joined: 25th Aug 2003
Location: Loudon, NH
Posted: 30th Sep 2003 18:20 Edited at: 30th Sep 2003 18:20
I would like to be able to manipulate terrain at a reasonable resolution. Motocross Madness2 uses 256x256 as the center dispmap. MX Mania uses 145x145 and that isn't as good but it is workable. Here are some pictures of tracks made at 256x256 http://bruceatkinson.com/dirttwister/mcm2/mytracks.html

Anyway to flyover terrain like that in DB Pro?

Thanks
Bruce
AlecM
23
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 30th Sep 2003 19:31
Build your own terrain engine. Or model the track manually. Danny and blivy both have some nice terrain demos.

something like a track may be more suited for just a mesh.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Ian T
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Posted: 30th Sep 2003 22:02
Memblock meshes seem to be ideal for large terrain .

--Mouse: Famous (Avatarless) Fighting Furball
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Unconnected
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Posted: 1st Oct 2003 07:13
no one knows anything about the culling I was asking about?
AlecM
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Posted: 1st Oct 2003 09:38
I think the rules of this thread are that only Raven is allowed to respond to questions.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Kentaree
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Posted: 1st Oct 2003 19:40
Quote: "I think the rules of this thread are that only Raven is allowed to respond to questions."


Why? If other people can answer the questions as well as Raven can, why wouldnt they be allowed to answer? Besides, there's already a lot of questions here, which will take a while to answer anyway.

I would be unstoppable if I could just get started...
Ian T
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Posted: 1st Oct 2003 20:37
If someone has an answer, they should reply with it. It's a bit ridiculous to ask them to hold their answer back for an unknown amount of time until Raven respons with it.

--Mouse: Famous (Avatarless) Fighting Furball
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IanM
Retired Moderator
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Location: In my moon base
Posted: 1st Oct 2003 21:00 Edited at: 1st Oct 2003 21:32
What on earth are you all arguing about? Nowhere does Raven say that only he can reply. In fact he said :

Quote: "i'll see about setting up a thread for the snippets themselves, as codebase is up and running - the users can use that to place thier examples and link them easily"


Note ... 'the users', not 'me' or 'I'.

If you have an answer to any of these question then please post the answer in Codebase and let everyone know

I'll 'clean up' this thread later once I'm sure everyone has had a chance to read this.
Shadow Robert
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Location: Hertfordshire, England
Posted: 1st Oct 2003 21:16
People please refrain from posting comments here...
this post was created for questions ONLY

also please note this isn't an "ask Raven" thread, this is just a way of getting all of the questions people want answered in one place so that anyone who knows the answer & enough time can create an example to help people out.

Thank you

Chenak
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Location: United Kingdom
Posted: 1st Oct 2003 21:30
How about a per pixel lighting shader like the ones used in SW knight of the old republic and doom3? I've been trying for ages to do it but i've had little success.

Once you start down the Dark Path, forever will it dominate your destiny...
Stormbringer
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Posted: 2nd Oct 2003 02:56
moving an object with the letter keys on the keyboard not with arrow keys. dont quit understand the whole key$ keystate principle.
Preston C
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Location: Penn State University Park
Posted: 2nd Oct 2003 03:38
Quote: "Want to see and example? Request it here"


Hmm, I want to see an example, how could you connect to another players multiplayer game they're hosting by connecting to an FTP, browsing the files, and depending on what file you choose, automatically connect to the IP included in the file, and start the game. That, and hosting a game, and sending the IP data to the same FTP.


Dark Basic Pro has arived! I can feel the power!
Ian T
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Posted: 2nd Oct 2003 04:38
Okay, here's an honest request. Sorry about my sarcastic post above. I don't quite know who will be answering these, if it's not an 'ask raven' thread and yet no explinations can be posted, but...

I'd like to see a way of giving an object an animated texture without resorting to movie files, constant retexturing (incredibly slow), or multiple objects (too many frames, too clunky).

--Mouse: Famous (Avatarless) Fighting Furball
Read It: http://www.angryflower.com/itsits.gif
Learn It: http://www.angryflower.com/bobsqu.gif

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