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FPSC Classic Product Chat / Does T.ED work with fps creator?

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xX TOXIC Xx
17
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Joined: 13th May 2009
Location: cyberspace
Posted: 1st Sep 2010 19:50
im conserdering to buy T.ED it's terrain creating softwear,found under "3D modelling" and i have fps creatorX9 so i am wondering if i could just export the maps from T.ED into the fpsc mapbank? i really hope so cuz T.ED looks great

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx
Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 1st Sep 2010 22:13
You dont export it to the mapbank, you make an entity out of it. (i think)
xX TOXIC Xx
17
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Joined: 13th May 2009
Location: cyberspace
Posted: 1st Sep 2010 22:20
but the terrain is a map its self so wouldnt that go under mapbank, and plus i would like to know if t.ED is compatible with fpsc at all, cuz you know if it dosnt then that would just suck (one more thing if it is compatible could some one give the instructions to export it into fpsc)

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx
xX TOXIC Xx
17
Years of Service
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Joined: 13th May 2009
Location: cyberspace
Posted: 1st Sep 2010 22:21
but the terrain is a map its self so wouldnt that go under mapbank, and plus i would like to know if t.ED is compatible with fpsc at all, cuz you know if it dosnt then that would just suck (one more thing if it is compatible could some one give the instructions to export it into fpsc)

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx
xX TOXIC Xx
17
Years of Service
User Offline
Joined: 13th May 2009
Location: cyberspace
Posted: 1st Sep 2010 22:22
but the terrain is a map its self so wouldnt that go under mapbank, and plus i would like to know if t.ED is compatible with fpsc at all, cuz you know if it dosnt then that would just suck (one more thing if it is compatible could some one give the instructions to export it into fpsc)

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx
Nbt
16
Years of Service
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 1st Sep 2010 22:29
You will get terrible collision problems, especially with the AI, as they hate walking on anything other than a proper segment floor in my experience.

You would really need to use the rolfy way and import the resulting mesh (or heightmap and use the terrain tool) along with an exported "supertexture" (I think it was called that last time I used T.Ed) into something like Max and use the slice tool to make loads of 100x100 sections of the terrain. Then place them all into FPSC one slice at a time.

That's just my opinion though.

xX TOXIC Xx
17
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Joined: 13th May 2009
Location: cyberspace
Posted: 1st Sep 2010 22:31
isnt that time consuming?

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx
Soviet176
16
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 1st Sep 2010 22:33
http://forum.thegamecreators.com/?m=forum_view&t=170687&b=33

As NBT said, AI collision issues and regular character collision issues.

Putting fear back into sliced bread since 4th May 2010
xX TOXIC Xx
17
Years of Service
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Joined: 13th May 2009
Location: cyberspace
Posted: 1st Sep 2010 22:37
o guys sorry about the identical quadruple posting its just that i forgot that my messages still have to be read by moderators

If you saw what was to be seen then you wouldent look.- xX TOXIC Xx

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