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Author
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Chiblue
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 2nd Sep 2010 17:16
I am trying to write code to simulate the impact debris and smoke of a bullet hitting an object...

I am trying to use emitters to do this, I was using Dark Physics emitters but had a memory error when creating multiple emitters, I then tried to use DBPro emitters but cannot get it to look correct.

does anyone have any code or samples that simulate this using emitters or not using emitters... I have settings and images that are specific to the material for the model being hit so I need to change the material, speed, size, color etc.

As a note, I got this working in LE using emitters but the emitters work differently in LE...

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