No media required for testing as long as you have physics.
Test this out and you will see that the sphere is very very shaky and I can't figure out why.
I have it pretty well labeled and stuff you could probably help without testing.
`basic system things
phy start:phy set gravity 0,15,0:sync on:sync rate 60:autocam off:backdrop on:color backdrop 0
`make the player
make object sphere 1,20
position object 1,0,1,0
color object 1,RGB(0,0,255)
phy make rigid body dynamic sphere 1
`make objects
make object box 2,1000,1,1000
make object cube 3,20
make object box 4,50,2,200
make object sphere 5,10
`position objects
position object 2,0,0,0
position object 3,0,0,50
position object 4,100,0,100
position object 5,0,-5,20
`rotate objects
rotate object 4,45,0,0
`color objects
color object 5,RGB(0,255,0)
color object 3,RGB(255,0,0)
color object 4,RGB(145,40,230)
`make the static objects static (they won't move)
for i=2 to 4
if object exist(i)
phy make rigid body static mesh i
endif
next i
`make the camera
make camera 1
rotate camera 1,90,0,0
`start the main loop
do
`add a downward force the simulate gravity
phy add rigid body force 1,0,-5,0,2
`print X Y Z
text 1,1,str$(x)
text 1,10,str$(y)
text 1,20,str$(z)
`remember players position
x=object position x(1)
y=object position y(1)
z=object position z(1)
`position camera stuff
position camera 1,x,y+120,z
`movement
if upkey()=1 then phy add rigid body force 1,0,0,5,2
if downkey()=1 then phy add rigid body force 1,0,0,-5,2
if leftkey()=1 then phy add rigid body force 1,-5,0,0,2
if rightkey()=1 then phy add rigid body force 1,5,0,0,2
`update everything
phy update
sync
`restart the loop
loop
Vista
DBpro 7.4/7.5
Dark game studio bonanza
EDIT: I just tried removing phy set gravity and it didn't really help.
I want coke, not Pepsi!